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Fire Season's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3324 | 2.449 | 3.000 |
Originality | #3377 | 2.586 | 3.167 |
Fun | #3378 | 2.313 | 2.833 |
Presentation | #4530 | 1.973 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal is to put out forest fires, which will get out of control very quickly if not managed properly
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
That's a pretty cool game! I enjoyed it, it's a really clever concept, with a bit more polishing it would be amazing! rated! please check out my game too :D
Thanks! It was a one-man job, so most of the polish available went into balancing and functionality, the looks could certainly use some polish.
Very cool! The helicopters seemed a little slow to respond for me, might have been a performance issue though. Once the fire started exploding it got pretty intense, I could see this scaling with diferent environments, more helicopters etc
Perhaps I should speed up the helicopter turning speed, although I'll have to rebalance everything else in response to that (initial fire frequency, fire spread frequency, and number of trees are all factors). And thanks! More helicopters would be interesting, though it loses the elegance of being able to control the entire game with left and right clicks. If I could get multiplayer working, I think it would be really fun to cooperate with others to put out scattered fires over a voice chat!
I hear the sound but don't see anything. Great choice of sound though!
Apparently the engine's use of GL fails on some machines, I don't know if it's the fault of the engine or GL. I'm glad you like the sound well enough, though :p
Unfortunately the game does not start on my windows
Ah, darn. I've gotten one other report of this happening, it seems to be an invalid memory access in a GL bug.
While it started pretty easy, the last couple of minutes were very engaging. Balancing the water supply and plotting routes for the two choppers so that they could hit fires along the way to their ultimate destination was enjoyable. I think it could have done with some time cut off the early game - I don't think I started losing trees until the last minute or so - but it was novel and fun, nice job!
Thanks! Perhaps I could shave off the first minute for repeat games, but I figured that most people in this jam would only play once or twice, so the first minute or two function as a warm-up of sorts. I've had games where even up to the four-minute mark, I'm thinking, "Wow, maybe I'll manage to keep 240/250 trees this time!" The game corrects my hubris very quickly.