Nice concept! The sound and visuals were great and the control feel is on point. Could definitely see this being expanded out with more mechanics. I think playing around with the idea of needing to collect the ctrl before using it, and developing more mechanics that would make the player NOT want to press ctrl in certain situations would be a good start. Great work!
phineus
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Very cool and original concept! The interactions with the clouds and ravens add a nice amount of variation, and the switch up from using your first seeds to propel yourself and your last seed to launch yourself forward is clever. I think the main limiting factor is the static number of seeds. There's a certain elegance to perfecting your usage of the 5 seeds, but after a certain point it feels like you only replay to try get better wind from the RNG. Overall, great work!
whew, this is tough! Really like the idea though, the whole "losing controls/reassigning controls" thing seems to be a popular category, but I think this is one of the best implementations I've seen. After a few tries, you can start to piece together the optimal combinations to use for a given level, which makes it pretty engaging. Nice work!
I really like this idea of being able to customize your build for different play styles and i think it has a ton of potential. Right now it feels like the points don't make quite enough of a difference unless you really sink a lot of them into a single attribute. Would love to see more give and take with how they can be used. Great job!
Nice! Controls seemed a little sensitive, felt like i kept moving farther than I wanted which made some parts hard. I really feel like the unctrollable shooting elevates it above what could have been a standard puzzle game by forcing you to think quickly and consider the timing of your actions. Visuals and sound are great too!