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Wormhole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1892 | 2.981 | 2.981 |
Fun | #1910 | 2.846 | 2.846 |
Presentation | #2043 | 3.019 | 3.019 |
Originality | #2064 | 3.077 | 3.077 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Control" is interpreted as a resource. Once it's used up, you're "out of control" and it'll be up to chance to regain it.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really like this game! I've seen a few games similar to the space ship shooters but this one stands above them with its "control as resource" mechanic! I really like that. It forces you to plan ahead -- "should I accelerate or let my inertia take me over there", "should I shoot or wait for something to approach me," etc. I feel like these games are easy to be bullet-hells impossible to think a few steps ahead, but this one gives you a reason to think about it first!
Good game, I liked having to save energy and the difficulty to stabilize it, it really gives the impression of being in space! Just a shame that the information takes up too much space on the screen ;)
Cool entry, I like the Control as fuel take! I did find that trying to get fuel usually took just as much fuel to use in some case, I would shoot a asteroid then have to burn fuel to stop all my momentum, if I flew past it I would use fuel to turn and the burn more fuel to accelerate. This resulted in a fun choice of "Is that fuel worth going back for? Am I too late to make it worth". I had fun with this one!
Its interesting that the controls are a resource in itself. Best of luck in the GMTK game jam!