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A jam submission

Unruly BeamsView game page

A top down space shooter in which you have no control over your weapon
Submitted by Heelio — 26 minutes, 57 seconds before the deadline
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Unruly Beams's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1554.2684.268
Fun#3343.6963.696
Overall#3503.7503.750
Originality#7853.6613.661

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can't control your weapon

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

the visuals and music add a nice touch to the atmosphere

Submitted (1 edit) (+1)

I like the twist on the space shooter genre! It was pretty challenging at first but once I got the hang of it, it felt great. Good job!

(+1)

The idea was nice and fitted the theme.

Mechanically, it was strange that the more I got hit, the easier it became, because I only had to focus on one beam. I think there should be an advantage to having multiple canons, maybe multiple could fire independently?

I also didn't find that the repairing added too much to the game, especially with such a long delay. I would probably make it so you game over when you don't have any canons, but they either repair themselves over time, or have a way to build them up.

Nice entry, and good luck :)

Developer

Thank you for the feedback!

Mechanically, it was strange that the more I got hit, the easier it became, because I only had to focus on one beam. I think there should be an advantage to having multiple canons, maybe multiple could fire independently?

It was an attempt to add a "risk vs reward" mechanic to the game: you can intentionally loose one or more canons to gain more control over the direction you're shooting, but that puts you in a risky situation because your core gets exposed. I thought it was nice way to balance the difficulty, but yes I understand it could be strange ^^ 

I also didn't find that the repairing added too much to the game, especially with such a long delay. I would probably make it so you game over when you don't have any canons, but they either repair themselves over time, or have a way to build them up.

Interesting thought! To be honnest, I added this feature one hour before the deadline and was not really sure about it. At first, loosing the four canons meant game over, but I was afraid this would make the game too difficult. So I wanted a way to recover while maintaining some kind of vulnerability. But maybe I should have added this feature as a powerup or something. 

Submitted(+1)

I love this concept

(+1)

That was awesome, pretty good work :)

Submitted(+2)

Wow, this is amazing! the game in general doesn't lack on anything!

Submitted(+2)

The visuals are dope.Good luck!!

Submitted(+2)

I love that mechanic!! My first impression was "Well, so I just have to get lucky." But then I noticed that the corresponding side lights up just before it fires. So you have quickly move the ship to shoot in the direction you want. Really fun concept! 

I also found it really cool that your lives are equal to your weapons. Not to mention the graphical style, which is just gorgeous. Really clean and striking art-style, well done!

My only feedback would be to make it a little clearer which side is going to fire. Right now it goes from light-yellow to dark-yellow. Maybe a size increase, added border or an extra UI element or something would make it a bit more clear. But at the same time, that also keeps the difficulty up, so if you made that decision I respect it.

Developer (1 edit)

Thanks a lot! I agree that the hint on which side is going to shoot could be a bit clearer, I'm definitely gonna improve this later on. At first it was a bright blue light but I wanted to keep colors consistent (warm colors for the player, cold colors for the ennemies). It was a bit hard to balance. Thank you for your feedback :)

Viewing comments 8 to 1 of 28 · Previous page · First page