Wow this is so good. The gamefeel is sooo satisfying, I love the inertia on the ship that allows you to "drift" through the gold dust, I could do this all day. Very well done!
Heelio
Creator of
Recent community posts
One of my favourites games of the jam so far, well done! Really fun to play.
I just found the instructions very confusing so I had to understand how it works by trial and error. The phrase "use blue zones to secure green zones avoid being hit 3 times" with not punctuation does not seem to mean anything to me haha. Also I still don't understand the purpose of the green zones, is it just for scoring? Anyway good job, great use of the theme!
Maybe it's just me (probably xD) but I don't understand how to kill an enemy, I spent several minutes avoiding them and collecting the "+" items (not sure what this "bottom bar" that appears does). I guess we have to draw a shape but I tried every key on my keyboard and every mouse button, nothing happens.
I'll rate the game if someone can help me figure this out! Seems fun
Classic but fun game overall, even if the player doesn't stick to moving platforms, not sure if it's intended.
PS: tutorials are a good start, but I encourage you to dive deeper by coding your own logic, and why not making your own sprites (even if you're not an artist), that's how you'll learn the most!
Keep making games :)
Very clever concept! I only think the game would benefit from some kind of grid that would be displayed below the level, so that the player could anticipate its moves (like we do on a chessboard for example). And maybe a button to speedup the animation when we retry multiple times.
Anyway good job :)
Thanks for your feedback!
It says you created art for the jam, but then you linked where you got the assets... I'm a little confused, mind clarifying for me?
Yes I did everything by myself except for the music and the font, it may be a little confusing because I have two nicknames :p (Heelio & MadWayDigital). I always mention the two for works like this because one is my "personal" identity and the other is more a "professional" one.
The artstyle is amazing, great job! I was not sure about the mechanics of the game, I just kept moving forward until the end without seeing the "possessed body" feature a single time. When I was attacked by an ennemy I just had to smash the arrow keys to get freed in a sec. Maybe it is too easy to get rid of the ennemies?
Really beautiful game anyway :)