Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heelio

96
Posts
1
Topics
28
Followers
16
Following
A member registered Jul 17, 2017 · View creator page →

Creator of

Recent community posts

Wow this is so good. The gamefeel is sooo satisfying, I love the inertia on the ship that allows you to "drift" through the gold dust, I could do this all day. Very well done!

Great concept, very addictive

One of my favourites games of the jam so far, well done! Really fun to play.
I just found the instructions very confusing so I had to understand how it works by trial and error. The phrase "use blue zones to secure green zones avoid being hit 3 times" with not punctuation does not seem to mean anything to me haha. Also I still don't understand the purpose of the green zones, is it just for scoring? Anyway good job, great use of the theme!

I love simple concepts like this one, great use of the theme too. Well done!

I was a bit confused by the controls at first (I think by "cursor-keys" you mean "arrow-keys"?), and I had some collision bugs too, but good job for this very limited dev time :)

Nice game! Quite challenging to keep an eye on the zone and on the enemies at the same time, but fun to play. Well done!

Really good concept, I kept playing again and again! My high score is exactly 57 too :D

Maybe it's just me (probably xD) but I don't understand how to kill an enemy, I spent several minutes avoiding them and collecting the "+" items (not sure what this "bottom bar" that appears does). I guess we have to draw a shape but I tried every key on my keyboard and every mouse button, nothing happens.

I'll rate the game if someone can help me figure this out! Seems fun

Good concept, simple but effective! It could make for a good mini-game in a party game

Loved it! Very effective gameplay, and I liked the artstyle a lot. 

(1 edit)

Classic but fun game overall, even if the player doesn't stick to moving platforms, not sure if it's intended.

PS: tutorials are a good start, but I encourage you to dive deeper by coding your own logic, and why not making your own sprites (even if you're not an artist), that's how you'll learn the most! 
Keep making games :)

Thanks! You did a great job on your first Godot game too!

Nice visuals and good idea, very well done!

Really fun game, well executed for a 3h jam!

I like the atmosphere a lot, it looks great! Good use of the theme too. It's just really hard to play as already said, I think partly because the movement of the player is not relative to the camera.

(1 edit)

Hi! Thanks for the kind words :D This game was a tiny project made for the Ludum Dare 46 game jam, we set up some storytelling guidelines but we have no plan to expand on this universe as for now. 

Wow I wasn't expecting that! Love the art and the athmosphere. Well done

(1 edit)

Very clever concept! I only think the game would benefit from some kind of grid that would be displayed below the level, so that the player could anticipate its moves (like we do on a chessboard for example). And maybe a button to speedup the animation when we retry multiple times.
Anyway good job :)

(1 edit)

01:30:313 :°

Thanks a lot! 

Sorry for the lack of AZERTY mode, I focused on QWERTY because it's the more common layout. But arrow keys works too ;) 

Thanks for your feedback! 

It says you created art for the jam, but then you linked where you got the assets... I'm a little confused, mind clarifying for me?

Yes I did everything by myself except for the music and the font, it may be a little confusing because I have two nicknames :p (Heelio & MadWayDigital). I always mention the two for works like this because one is my "personal" identity and the other is more a "professional" one. 

(1 edit)

Nice game! It gets really hard pretty quickly haha. Maybe I would have made the player move faster, but that's just my opinion. It was fun :D

I made a similar game but with a different twist, if you wish to take a look. 

Well done!

Very impressive, super fun to play. I love the art style too :)

I loved the idea, interesting interpretation of the theme :)

I really liked it, cool sound design et graphics :)

Great idea, the concept works well :) Simple but effective 

Great concept! Like other have said, it may lack feadback of some sort to at least guess what you're doing (maybe just sound feedback which vary depending on your speed?), because it feels a bit frustrating. Other than that, well done :)

This was fun! I liked the idea of the "rage" bar which reverts the controls when full. I you want to improve your game after the jam, maybe consider adding moving/rotating ennemies?

Good job :)

One of my favourite games of this jam so far, I love the graphics, the fx and the feeling of speed. And it works pretty well with the theme. 

Well done!

The art style was really nice :) The concept works well with the theme. I would be interested in playing more levels with a more elaborated level design. 

The artstyle is amazing, great job! I was not sure about the mechanics of the game, I just kept moving forward until the end without seeing the "possessed body" feature a single time. When I was attacked by an ennemy I just had to smash the arrow keys to get freed in a sec. Maybe it is too easy to get rid of the ennemies?

Really beautiful game anyway :)

Great game, love the concept. The platformer part was a bit tricky, the rythm didn't seem to match the level design very well sometimes. But for a 48h game jam it is pretty solid work :)

Funny idea, but I had to see the comments to realise that we have to move using the arrow keys. The controls were a bit weird/random too, sometimes I couldn't move at all, sometimes I was rotating, sometimes not, not sure if it was intended. But it was fun anyway! Good job :)

Great concept, my brain started melting after the 10th level. Good job!

The graphics are absolutely gorgeous! The gameplay feels a bit clunky, but it works well overall. And the music was sweet. 

(My score was 3679, dunno if it's any good xD)

Good job!

That was weird. I liked it.

This was so much fun! I loved the art style, the sound design, and smashing windows. 

The art, music and gameplay are great, but I found the collisions pretty unfair (especially on the Y axis). I died many times without understanding why. 

Except for that, well done :)

Well, this was definitely too difficult for me, but it was fun. The juicy controls feels really good, and the hectic pace of the game works well with the theme. I loved the idea of the out of control brain.