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Unruly Beams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #155 | 4.268 | 4.268 |
Fun | #334 | 3.696 | 3.696 |
Overall | #350 | 3.750 | 3.750 |
Originality | #785 | 3.661 | 3.661 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control your weapon
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Love the concept. Having your lasers also be your health is very clever. One suggestion I have that might be worth trying out is having rotate clockwise/anticlockwise buttons instead of aiming with the mouse, as it feels a bit awkward to point elsewhere than where you're aiming.
Cool game. I think the art is nice and the gameplay is fun. It is an interesting idea that is well executed. Well done :)
Really loved this game! Could perhaps do with a slightly clearer colour to show which gun is warming up though as it can be very hard to keep track of when everything is moving so quickly. Loved it though!
The controls were pretty hard but just enough so that it wasn't extreme
Could've used some function to make rotation faster? Or maybe I could've had my mouse closer to the ship hmm... Oh, and more arcade-like music maybe would've fit better?
Anyway, really nice game! Enjoyed it :)
I really dig the concept! Though I found the controls quite challenging. If you turn around too fast, you will skip over some enemies - which kind of makes sense to prevent the players from trying to cheese the game by drawing infinite circles with their mouse, but also punishes people who are not trying to do so and just turned around in the last second. Also my brain felt quite overwhelmed by having a scope that doesn't actually indicates where you're aiming at. I'd imagine using an analogue stick to turn around would feel a lot more intuitive. Lastly I found it quite hard to differentiate the default orange of the ship from the yellow of the soon-to-be-fired canon - you might consider increasing its size temporarily as well to make it more obvious. Or you know, choose more contrasting colors, lol. All in all, fun game with minimal, but polished presentation and a nice variety in levels. :)
neon makes me go yes, and this game makes me go double yes, one of the best i played so far
Quite interesting concept, I like it, the visuals and audio fit very well with the game, my biggest gripe with it are the controls which feel really akward, I feel that with a controller or with a fixed mouse point, this game would have felt a helluva lot better
Very good game nontheless
The controlled randomness was great idea!
Very polished game, the sounds fit in very well. The overall experience is very enjoyable.
Nice one, my game hard similar idea of not controlling the shooting. This was a much better implementation of that base premises. Learned a ton from your design.
Pretty polished, fun game! good job :)
Well made variation on the uncontrollable weapon idea!
That's cool. I like how you lose a laser beam when you get hit. It also has the double effect of making it slightly easier, since you don't have to turn around 180° when that laser is charged up.
You're actually giving struggling players another boon to do better once they've lost a "life".
Really liked how you loose lives while loosing places to shoot beams. So cool!
Cool, I like the idea (as we had a similar one ;-) ) and the style and sound! Nice job...
I enjoyed the game! The fact that the player was shown ahead of time where the next shot would come from pleased me, a lot of games I've reviewed haven't done that. I think because you are shooting from 4 sides, maybe have enemies come from 4 sides, with the player starting in the middle, I can imagine it as like some sort of 'space traffic'. It says you created art for the jam, but then you linked where you got the assets... I'm a little confused, mind clarifying for me? Overall good game, I felt the difficulty curve was a little too high going in to the second level, but others seemed to get past it fine.
Thanks for your feedback!
Yes I did everything by myself except for the music and the font, it may be a little confusing because I have two nicknames :p (Heelio & MadWayDigital). I always mention the two for works like this because one is my "personal" identity and the other is more a "professional" one.
Oh ok, I didn't really read it closely, great game!
Wave 7 is a tough one! The game is really fun. I like the concept, it's destabilizing but not unmanagable. :D Even if I had troubles shooting a lot of ennemies with a single shot (if the movement is too fast, nobody is touched), it felt really great to use. And the difficulty is also very well balanced.
Good work on the visuals too! It's simple, but with a nice touch of polishing and good feed-backs, as well of course as lots of beautiful effects! This is a really cool entry!
(btw, I would have expected the game to be compatible with azerty... That's my only complain! :p)
Thanks a lot!
Sorry for the lack of AZERTY mode, I focused on QWERTY because it's the more common layout. But arrow keys works too ;)
Just awesome, looks great, great idea. The only thing I would change is make the laser fire duration much longer
I like this! Interesting idea, and good execution. Getting the hang of pointing any beam but the forward one is a bit tricky, but I liked this!
Good wave variety. I'd consider putting a bit of a directional line outside just the gun highlight to make which gun fires more readable ahead of time.