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Airlocked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1390 | 3.333 | 3.333 |
Overall | #1401 | 3.167 | 3.167 |
Originality | #1597 | 3.278 | 3.278 |
Fun | #1807 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must reach the end of the level before the timer runs out... However the player speeds up uncontrollably and hitting obstacles temporarily causes the player to loose control of their character, bouncing them aimlessly around the level. There are also areas of the game where the player looses all control of the character and must prepare to overcome obstacles in advance
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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Comments
nice, i think the pacing of the progression could be a little faster though, like cut some of the earlier 'tutorial' levels and get to the red tiles sooner, as that's where the mechanics really get interesting imo
My reflexes were tested today. Some part were pretty unforgiving and more often than not I spun out of control into the exit. Expand on some of the mechanics and there could be some fun skill based puzzles in here.
Pretty cool concept, and nice art and sound. My complaint is that a lot of the levels feel very samey, and then there's quite a difficulty spike with the level pictured below. The art of the start and end points also look kinda strange, and the vents look like you can only move horizontally/vertically through them (depending on the orientation of the sprite). I do like that the alpha of the count down timer increases as it gets closer to zero.
I like your original zero-g movement mechanic. The level design seemed like a good balance of skill and puzzling. I found it a bit frustrating as the levels got more complicated though. There was a bit of input lag when trying to turn, and combined with the randomly changing speed it was very difficult to time corners effectively. That fits the theme of out of control, but made it a bit frustrating to play.
The congratulatory voice lines were a great touch too :)
Great game, really challenging. I can see that this could get addictive!
Nice zero-g idea! It feels like a good amount of content with fun level design too. Well done!
Great presentation. Some form of zero gravity to loosen control over the playable character seems to be a theme that's popping up in this jam (my game included lol).
I really enjoyed playing the game! the game got its own interesting mechanics that make it fun to play :D
Lovely game! Lots of potential for design and modes behind the core idea that is so well presented in this 25+ levels!
Great done and well job to the creators!!