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capeside

16
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A member registered Jul 11, 2020 · View creator page →

Creator of

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Your character flashes a little when you are allowed to shoot again. Probably too subtle in hindsight. Thanks for the feedback!

Thanks for playing Skipper. I did not add a win condition due to time constraints.  Hope you enjoyed getting to 50 though!

Very nice concept. Battle system confused me at first, but I figured it out by trial and error. Different types of random encounters in the dungeon and more card types could push this to become a really good game. Presentation was simple but very nice.

I believe for combat to work the player would have to have some extra knowledge of what dice the enemy might play. Would allow you to play more strategically.

VVVVVV but without the control. 

Timer was useful but some other kind of visual feedback would have made the game feel more fluid. 

Very nice looking game. Graphics fit well and were very clear.

Navigating and shooting was a little frustrating. The arena was so small in relation to your character and enemies could spawn on top of you. Shooting would benefit greatly from some kind of aiming beyond what direction you are facing.

Original idea. Loved the different "characters" the genie could become. Chicken was so good.

Great start. This concept could be taken to really cool places. I really enjoyed having to switch back and forth between targets to solve problems that seemed simple at first but ended up being much more complicated.

At first the monochrome color scheme annoyed me but I realize that was probably chosen to add to the difficulty of the game. Adding a second color might have worked the same while making it a little easier on the eyes.

You got me! Definitely broken.

I mashed my keyboard a whole lot. My roommate thought I was crazy. No regrets.

Would have benefited from a larger variety of enemies; didn't see a second zombie type until wave 20. Though I swear at some point I thought a zombie shot a gun at me but they died before I could really tell what was happening. Once my first civilian got infected all of them got infected almost immediately.

Right when I thought my poor ragdoll was done, he grazed another mine and went soaring for another 5 minutes.

Overall fun to watch this guy fly through the air uncontrollably. Definitely appreciate the freeze frames and gif support.

You did so much with such a simple mechanic. The moment I realized that the character would jump even if I was midair was extremely satisfying and fed into a lot of later obstacles.

The spike collision was a little unforgiving on the sides. 

There were a few times when the music seemed to sink up with the jump which added a lot to the mechanic and would go a long way if done on purpose.

My reflexes were tested today. Some part were pretty unforgiving and more often than not I spun out of control into the exit. Expand on some of the mechanics and there could be some fun skill based puzzles in here.

Game kept crashing after the second room. 

Interesting concept. Could definitely see some good interactions coming from these mechanics.

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Fun game of trial and error. Very satisfying to get to the goal after trying a hundred times.

Would be nice to be able to visualize the area of effect of the charges.

Very simple mechanics that results in some very interesting interactions.

Tough game. Just got a 34 score but I want to keep going back. Controller is much easier than keyboard. 

Sometimes after landing from a boost the car will stop as if it hit a barrier.