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A jam submission

Dungeon ControlView game page

A Game where with each step you take you lose your controls.
Submitted by TheLucky — 7 hours, 54 minutes before the deadline
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Dungeon Control's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#16093.2173.217
Overall#19412.9572.957
Originality#20473.0873.087
Fun#21802.7392.739

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player loses control of specific buttons the more they are used. ie if right click or left click are used to much you cant use them anymore, same with movement.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Great entry! Want to add to the comment about the necrodancer vibes! Good job!

Submitted

Some crypt of the necrodancer vibes here! really neat game and style. Id also love it if you try my game out since im not getting much ratings :(

Submitted

 It's definitely a great game and I enjoyed having to think of which weapon to use, but I had quite a weird feeling because the player is turn-based, while the enemies are not. Clicking on an enemy many times would result in higher dps and you can die if you stand still.

Submitted

This was a lotta fun, one of my top picks for sure! The control scheme was super satisfying to use, something about having a mouse button to each hand and the UI animations just felt amazing.

I was a bit surprised that the enemies move in real time, my brain kept expecting them to move in a rogue-like style, only taking a step when you do, or at least in a slower rhythm. I feel like that would suit the game a little better; making it a bit more strategic  and giving you time to think out your next move. 

That being said, the game is perfectly fun as is. Great work, congrats on completing it!

it was some-what interesting, at start was a little overwhelming but after second level i just mash buttons i don't feel like a strong point of think or take an strategy to finish the level, i like the idea at some point

Submitted(+1)

Super cool idea and well polished!

Developer

Please read advice page at bottom of the game page if stuck.