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Gino Moena

19
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6
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5
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A member registered Mar 02, 2016 · View creator page →

Creator of

Recent community posts

wow this game is crazy fun, best game that i have play on ages

it was some-what interesting, at start was a little overwhelming but after second level i just mash buttons i don't feel like a strong point of think or take an strategy to finish the level, i like the idea at some point

it felts a little inconsistent, sounds like this idea could be good with a good implementation, it was too glitchy, but i think it has potencial at some sort

easily a mastapiece, looks really good and the originality is nice... this is easily described as "out-of-control"

the gameplay was really interesting to be honest... however sometimes i get "bite" from some enemies that i can't even see when im rotating,then i have to walk backwards rotating to see if appears around... and also makes no sounds so i don't have any idea where they can be... sometimes the map feels like a big empty map, and you can't find enemies, but they always manage to appear right behind you without you even notice it.

i didn't like the art however.. the color scheme, it was like you tried to make the game boy palette, but isn't using its 4 colors, is just like you applied some shader to look uglygreen-ish... felt inconsistent

interesting, the movement is like constant, i wonder if you discovered this type of movement through making games, cause i had have this kind of movement sometimes when i don't reset the value on early stage of development, if it the case then is intereseting... i like it

it was really fun, when the guy was erupting it felt like it was close to vomit haha, really fun 5 stars!

it wasn't the most good looking game, but in terms of gameplay was really interesting, one of the most interesting ive seen so far (and i have rated like 20 or so)

wow, looks cool i don't know if this was really made on 38 hours, but congratulations.. that bug thing on the start section it hurts to watch

the hard mode was kind of fun, but the easy mode felt like if it wasn't finished at all. Or i don't like lazy..

it felt a little insconsistent and frustrating, but the art was good !

it was quite interesting the comcept, is like one the games that i have seen as out-of-control

i didn't like the blooming effect at all, it was hard to see with color so darks and others so light and in gameplay terms wasn't much fun to be honest, at start could be fun, but the truck always follow the same route, is more like a memorize game, and if you fail one time you have to start all over again from start

i like the game, really fun that when you touch a rocket it goes full speed

i have reviewed like 10 games and this is one of the best!


please rate my game!

https://vulcoreteam.itch.io/crazy-crabs

To be honest, i didn't get the game.... what was the point? i just run out for some lights and then nothing else happe, just  added more possesion, but for what? what was the point?

I tried the game and i really liked it, at some point i couldn't reach the next platform that was way ahead of where i jumped, really something out-of-control!


please try the vulcore game is really fun also!

https://vulcoreteam.itch.io/crazy-crabs

Thanks you ALunarWaffle, well... you can actually do that by holding the button while attacking on air, this let you chain multiple jumps from attacking enemies