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StarCube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2145 | 2.981 | 4.000 |
Overall | #3262 | 2.460 | 3.300 |
Originality | #3501 | 2.534 | 3.400 |
Fun | #3994 | 2.087 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player navigates a 3D environment in zero-g, and must master a complex control scheme with 6 degrees of freedom. Bumping into walls can send the spacecraft spinning out of control. Overall, the game is a struggle to maintain control of the ship. See the game page for more info!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Awesome art, amazing! Congrats.
I like the idea, but, at least for me, it's more frustrating than fun. I'm afraid that the idea itself couldn't lead to a better result
Thanks for playing! I also find it frustrating at times, even having played it as much as I have, but I've found the feeling of mastery after a bit of practice feels really good. I considered adding a "stabilize" button to automatically balance out the craft, and in retrospect that probably should've been included.