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Sillp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2830 | 2.500 | 2.500 |
Presentation | #3168 | 2.545 | 2.545 |
Overall | #3452 | 2.409 | 2.409 |
Originality | #4072 | 2.318 | 2.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character is out of control, he can't stop running
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The concept is nice but it gets out of hand pretty fast. I can see how the insane speed boost might fit the theme, but ultimately it makes the game kind of unfair because I can't possibly use my skill to avoid obstacles along the way. The only way to win is to play over and over again until I memorize where everything is and when I need to jump. Also, I'm wondering if the game really is supposed to speed up super fast in a short amount of time or if this is due to my framerate being high. You'll want to make sure things such as speed increase over time are calculated in FixedUpdate or multiplied by Time.deltaTime so that it's framerate dependent
It's marked as Mac playable, but I only see the Windows game upon downloading. I'll try and come back on a Windows device.
Nice little entry :)
This game is pretty cool! i really liked the idea, please keep working on it even after the jam! with a bit more polishing it will became Amazing, trust me!
you spam the same/similar message on every game
The games presentation is quite nice but I found the controlling of the character to be rather unplayable with it having a very slow and floaty jump that keeps crashing into edges of platforms. This is a shame because the games premise is super fun. Some clouds in the background could also help show more motion in the character too. Nice little game.
While the idea is rather interesting, it kind of reminds me of the game Turbo Pug, the game crashed a couple of times and I had problems controlling the character after playing the game for more than a minute.
it becomes unplayable after a while, you master the theme!!!
Thank you! I'll be sure to be more clear about all the mechanics my next prodject
Interesting idea, though theres a bit of a lack of visual feedback in terms of your speed
I like the idea, at first I didn't know if I was moving or the ground, some kind of texture on the floor or moving background might be helpfull to increase the feeling of running, also player feedback when you slow movement or speed up movement. For example a blue downwards arrow when you slow down and a red upwards arrow when you speed up. Small things like that will increase the game experience:) Good job keep up the work:)
I can see this game being more fun with the following points considered:
- Have a different kinds of jump where you can either hold for higher or tap for a shorter jump
- Let the player see more on the right side. The player does not need to be the largest object on the screen because the player attention should be on the objects that appear on the screen.
- Have some kind of background so you can see that you are moving. Especially in the beginning I was searching for controls, while the game already started.
Other than that I enjoyed it.
thanks for the info
The game kind of becomes unplayable after a certain amount of time, but apart from that it's kind of fun and it looks pretty alright.
Thank You! It wasn't very clear that you're suppose to hold A and D to change your speed, i wanted to add something like that in the game but i didn't have the time