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A jam submission

Ojay LemonaidView game page

Time-loop puzzle game
Submitted by Latieu — 4 hours, 18 minutes before the deadline
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Ojay Lemonaid's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4863.8283.828
Overall#8003.4483.448
Fun#9923.2413.241
Presentation#11813.4483.448

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
each time loop a body blocking clone is made, replicating your actions, but they spawn with a delay, each loop they perform less of their actions, making them and you run "out of control"(s)

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

This is one of those games where the more I played it, the more I fell in love with it. At first I was a bit intimidated by how huge the map was, since I wasn't sure what to expect. But man, after I saw how the time loop worked it all clicked. And there I was, feeling real smart, when I realized that your previous loops could get in each other’s way! Unreal.

Developer(+1)

I really appreciate this! Thank you!

Submitted(+1)

Great game, feels like a cool mix between minit and braid

Developer

Thanks! Minit is such a good game tho so that's a great compliment ( :

Submitted(+1)

The idea and the execution are incredible! It's so clever, and with more time to polish and create more levels after the jam it can easily become a full game! Congratulations!

Developer

Thank you very much! I'mma definitely try!

Submitted(+1)

Really nice idea, but I really couldn't manage to get very far, my brain couldn't handle planning for 6 little guys moving in random directions!

Developer

Thank you!

Submitted(+1)

Idea is nice, but I kinda let stuck very fast. What do I do with the axe? With a key? Why does not lever work?

Developer(+1)

Thank you! those enable you to get gems by opening the waterfall, blue lock, and house door respectively.

Submitted(+1)

Cool concept. Since you can collide with the previous versions of yourself it makes it possible to get trapped after a while though.

Audio is spot on.

Developer

Thank you! i meant for them to trap you, but sadly i couldn't implement a way to get out of being trapped on time.

(+1)

Great idea and love the art style. I can see myself buying a future game with this concept.

Developer

Thank you so much <3 i do plan on continuing this game!

That's nice! I will look forward to it!

(+1)

The art style is amazing it was really fun playing it and if you have time you can play my game on https://itch.io/jam/gmtk-2020/rate/698144 

Developer

Thank you, and yeah!

Submitted(+1)

This is a fun fun puzzle game. Having the clones work against you is a nice spin on the clone mechanic.

Check out our puzzle game if you have some time :)

Developer

Thank you! <3

Submitted(+1)

Nice game, I really enjoyed it. I did have one issue:

When you go into a corner and another "clone" blocks you, you cannot move anymore so the level doesn't end. That may have been designed but I wasn't sure. Overall, Great game!


Our Team's Submission

Developer

Thank you! And yeah, i didn't have enough to take care of that issue ) :

(+1)

I think it's fine that the game works in this way, you have to plan more carefully each iteration.

(+1)

Really fun! I could see a whole longer game fleshed out around this idea.

Once it clicks, you really have to be clever with how you spend your time (or your "steps") to be as efficient as possible. And it's a cool feeling to be like "I'm going to do this to help my future self."

Great job!

Developer

Thank you so much <3

Submitted(+1)

Really neat idea! I can see how strategic you have to be to optimize your score.

I had one issue, which is that I couldn't immediately tell which tiles I can go through and which I couldn't.

Developer

Thank you! and that isn't something i had considered, i'll make sure to make that clearer when i improve on the game.