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Independent Illiad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3345 | 2.460 | 3.300 |
Fun | #3395 | 2.311 | 3.100 |
Overall | #3485 | 2.385 | 3.200 |
Originality | #3711 | 2.460 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer, but the player is moving on their own!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I think it's a good premise, but I found the "snap to grid" style of spring placement quite awkward, especially when I had to make a quick decision.
Perhaps I can make it so there's a vertical grid but not a horizontal grid. This way it still snaps to the floor but doesn't jump around while moving. Does this sound better?
yeah, I think that will work well :)
Interesting concept! It's clear that we took the jam theme in completely different directions XD
At first I thought that the game should be faster, as I was often waiting for stuff to happen, but then I quickly changed my mind as I had to make split second decisions. Nice game!
I like the concept! It was more difficult than I thought it should be, plus the randomness of the spring versus the enemy really messed with my planning. Good job!