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A jam submission

Sam the can't move!View game page

this game is Out of control
Submitted by alphaderp — 4 hours, 55 minutes before the deadline
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Sam the can't move!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13623.0803.080
Overall#15263.1203.120
Originality#17073.2403.240
Presentation#29412.6402.640

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character is out of control so you have to give him control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

I can see all the work that went into this game - well done!!!

Submitted

Nice idea.  If I read the levels corectly, you made sneaky softlock prevention, which is really nice. Still found one though ;)

Developer(+1)

where is the softlock?

Developer(+1)

found it

very good could try to make a full puzzle out of it the main mech is very good and very origional

Submitted

Nice concept, and I did not expect to have a boss fight at the end.

The levels you have so far are nice to get used to the concept and practically solved themselves,  so they are great as a tutorial.
There is potential for some nice puzzles to make with this mechanic.

Developer

its funny because those levels where supposed to be  normal and there was a whole tutorial  level but the normal levels fit so well as a tutorial i just scrapped the normal tutorial for them

Submitted(+1)

Very interesting mechanic, could definitely be polished and made into a mobile game.

Submitted(+1)

This was really fun, short and sweet! I liked that the controls you were able to get guided you through the level. It would be cool for the levels to give you more of a choice about which controls you can to make it slightly more puzzle focused. Great job :)

Developer

thanks for the feedback! I might try moving this mechanic further in the future  with a few more levels