Cute premise and art style! I didn't get past the jumping part so I never got to experience the use of the "Duck" command. I like your interpretation of the theme!
The music is a bit loud.
Criteria | Rank | Score* | Raw Score |
Originality | #170 | 4.114 | 4.114 |
Overall | #353 | 3.747 | 3.747 |
Presentation | #472 | 3.924 | 3.924 |
Fun | #682 | 3.430 | 3.430 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Backseat Beebow your little sister is playing the game, and you are only able to suggest to her what she should do. The game simulates the frustrations of watching someone play a game that you want to be playing. You are "out of control" because you aren't actually the one playing, and your sister gets mad when you tell her what to do too aggressively.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Cute premise and art style! I didn't get past the jumping part so I never got to experience the use of the "Duck" command. I like your interpretation of the theme!
The music is a bit loud.
haha. So you're literally backseat gaming. this is smart. really enjoyed playing this one
This is cute, funny, and just a tiny bit infuriating. But once I got the timing down for the girl's response time it became pretty easy. Well done!
I loved when she got angry lol! This was fun, a little hard for me to time the jump, but still I had a good time!
Such a cute game, even thou it get boring quickly I understand.
It was really fun to play, tho it is quite confusing why duck is an option.
Eventually you get to a point where walls of enemies show up that you can only duck under. I think we felt due to the inherent frustrations of the game there should be a period of time where the player only has to worry about jump. Admittedly it's a little too far down, I have trouble getting to it also, haha. Thanks for the feedback!
Tough to get the timing down at first but after a bit it came easy. I liked the ability to mash jump and get her to do it more consistently, but then she huffs out those angry clouds blocking your view, gives the mechanic a good trade-off.
The bees seemed to kill me from pretty far away - got caught by one while jumping over a pit and it was like, half the screen away. Regardless, I enjoyed this, great job!
Cute game! It's a bit tough at first but you get the hang of it.
I really like it. It's a good way to make the "frustrating controls" idea work with its theme. Nice visuals and humor, especially with the double tap. Only thing I can complain, channeling the AVGN spirit is that it shows she clicks up to jump lol.
Very creative idea! One thing I'd recommend you to change if you were to develop it further is the amount of space backgrounds take. Main action happens on a tiny screen and unimportant (from player's PoV) background takes ~75% of the monitor. :)
The game made me smile throughout the whole gameplay, it was so wholesome! Her brother behind the couch and his "GO" is brilliant, and just an idea of the game is so simple yet extremely adorable. I fell in love with these characters ahah. Also, the music and the funny simplistic art style fit the game so nicely, loved it!
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