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A jam submission

DrunkardView game page

Play as a drunk Driver trying not to hit walls
Submitted by Talcon — 4 hours, 59 minutes before the deadline
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Drunkard's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#45421.8632.500
Originality#46722.0122.700
Overall#48651.7892.400
Presentation#49541.7142.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Weird controlls

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

I'm really impressed that you managed to make a game in your own engine in that amount of time. Unfortunately it won't work for me, I just get a black box

Submitted

I like the idea of frequently switching inputs but I have a few problems with the game

  • There should be some way to know what the current controls are. If im just beside a wall and dont know what key is what, Ill be afraid to press anything. What if that key push is game over?
  • Score is awarded by  staying alive a long time right? I cant know because there is no score display, but thats just my guess. So if it is that way, why dont I just wait and dont press anything? Easy win right?

Maybe instead of the play-area just being a box it should either be moving in some way so you as the player also have to move in order to avoid the walls. Or maybe, you have to reach some position and thus have to move. Your game is about moving, so there needs to be a reason to move, I think.

All of that being said, since you made this in your own engine, I am still impressed. Writing a game in native code is not easy, especially in 48 hours, so you still get a lot of "programmer respect" from me. GG

Submitted

I couldn't get it to work even with the src folder in the the right directory. I think the concept is cool though!

Submitted

Cool concept, but i thought the transition to drunken state is so sudden

Developer

Thank you very much, this was more of a challenge for me to build an engine in a weekend. I like the concept but didn't really have the time to do much with it, so the game isn't the best.

I'll be sure to check yours out once I'm done with work.

Submitted

Unfortunately it didn't start for me so I can't rate it

Developer

Hey, sorry about that this requires a discrete cpu that can run opengl 3.3 and you also require the src file to be extracted. Perhaps it was another bug I couldn't catch.

I will also make sure to checkout the game you posted once I'm done with work.