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Body Swap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1036 | 3.543 | 3.543 |
Overall | #1064 | 3.314 | 3.314 |
Originality | #1126 | 3.486 | 3.486 |
Fun | #1482 | 3.029 | 3.029 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're unable to control the player but instead control the enemies, and only do damage from the player
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Pretty short and fun 4 stars
Solid game! Really enjoyed it. I think it could have worked well without controlling the other enemies, or if it was a more puzzle-like layout for the enemies, and you had to control them in a specific way. Really great nonetheless.
Nice idea, with some twist on the level design it can be a good action-puzzle.
Like others, I think you have an interesting premise here. The thing I found though was that as most of the enemies were moving toward me anyway, I didn't really need to switch which enemy I was controlling, I just hit them all as they came into view.
I think it's a pretty interesting idea for a mechanic but, like some of the others below, it looks like there was some untapped potential. Still, nice work for 48 hours!
Love the body swap mechanic. I agree with CosmicSnowman, would be cool to see it implemented for puzzle solving. Overall, nice work!
Ooo! Fun and original. I'd like if the starting levels were a bit slower so I could get used to the controls but otherwise great!
I liked this but I think that the body swap mechanic could have been used for puzzle solving and the boomerang should have continued to travel in the direction it was going when thrown. Overall, nice work!
Yeah I honestly agree, I started to kinda think that it should've been used for puzzling rather than combat (or maybe a mix ig), The boomerang was kinda just a mess to code for and kinda wanted it to just work rather than function 100% as I wanted