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(My Personal) Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #810 | 3.346 | 3.346 |
Overall | #1434 | 3.154 | 3.154 |
Originality | #1986 | 3.115 | 3.115 |
Presentation | #2903 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A top down shooter where your bullets bounce off the walls and kill you! Limit your shots and risk being overrun by enemies, or spray bullets and watch as things go haywire. I was inspired by the theme to think about mechanics in games you rely on to be under your command and see if I could remove that control to turn the tables on the player.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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Comments
Give enemies multiple hit points and the gun some spread so we're encouraged to take risks and fire extra shots.
yeah, simply by having a playable game with a unique concept it was a fun game. I agree with some of the other comments. a few new enamies or weapons could make a great game, or other levels with different walls or curves, etc
For a first game, you should be proud! Most people who want to make games never even finish a product, so to not only start making, but also to finish a game is an accomplishment in and of itself. Especially in 48 hours. So congratulations on that.
This is an interesting concept. I like how it makes you pick you shots more conservatively than you otherwise would in a game like this. The shape of the level also leads to more interesting bounces of your own projectiles. I wish there was more feedback in the game, though. More sounds, more colors, etc. Everything was a bit small, so it was easy for me to lose track of my own bullets, which was a problem when they were trying to kill me. With a couple more enemy types, you could have a nice little game here.
Thanks for the kind words, and I appreciate the feedback!
I like the inherent tension in the concept. Though I think, in the current realisation it's quite hard to miss, and the recochet bulets a way to fast, so the balance is skewd towards more conservative play.
Thanks for the feedback!