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Weapon Roulette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #71 | 4.075 | 4.075 |
Overall | #338 | 3.761 | 3.761 |
Originality | #682 | 3.716 | 3.716 |
Presentation | #1369 | 3.343 | 3.343 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The weapons change randomly, unlike other top down games where you choose your weapon, hence the Out Of Control
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Extremely straightforward concept that JUST WORKS.
One thing I would add though is a more obvious countdown for when the power ends, as it can lead to your death
Genuinely one of the best games I have played from this Jam! The controls were all around good, but some weapons (like the fire demon) would get me killed due to bad luck. Overall though, I love it and would definitely play a full version
Thanks for playing and leaving a comment! I'm glad you liked the game! I agree that some things can be tweaked to avoid bad luck, but my focus was more on creating a fun experience than a balanced one. Thank you for your time :)
The variety of weapons was fantastic, very fun game. Great work!
Really fun game, your powers are incredibly inventive. They all felt super unique and kept me coming back to the game. Really liked the blood splatters on the ground too. Great job!
Thanks for playing, I'm glad you liked the game :)
Fun concept and gameplay!
Suggestion - Touching enemies immediately results in game over, maybe you can try adding something in between so it does not feel sudden (or increase HP) in post-jam version?
Great Job!
The art was pretty good, and I liked the fact that (unlike many other gun games this year) it wasn't just oh you get shotgun, pistol, etc. The fact that each weapon had its own feel and style of using made the game really addicting. The only thing I would change would be to make the character controlled by the keyboard (WASD, but leave the fire demon as is), but that is just personal preference and mouse movement is OK. Nice job, really enjoyed it, keep up the good work. :)
Thank you for your feedback! I preferred leaving it to the mouse as it is more precise and forces the player to keep moving which is part of the game, so it was kind of a design decision, but thanks for your comment i may reconsider later!
Yea that's cool, like I said, it was really just my preference, so whatever you think works best is probably best for the game, good job, I hope mark mentions you.
Great game! Had a lot of fun playing!