this is a joke right.
Bagel03
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Very interesting game, liked that isometric view and all the art. More maps and a few more characters would make this one a banger. My only suggestion, although it is highly optional would be to make it a tile based game, because sometimes I wasted money on walls that I didn't need and other times I left openings in my walls, but that might ruin the feel, so it is all up to you. Very solid game, well done :)
The art was pretty good, and I liked the fact that (unlike many other gun games this year) it wasn't just oh you get shotgun, pistol, etc. The fact that each weapon had its own feel and style of using made the game really addicting. The only thing I would change would be to make the character controlled by the keyboard (WASD, but leave the fire demon as is), but that is just personal preference and mouse movement is OK. Nice job, really enjoyed it, keep up the good work. :)
I really like this concept (like really really like it), and the art+SFX were great. It was a unique game, which I haven't found a lot of, and it was pretty addicting too. Although the controls could use some tweaking, this is really fun with a controler, and a version with 2 people where you have to doge both yourself and them could get (mind the cringe joke) out of control real fast, while still staying fun. Some more levels would have made this a full experience, but other than that it was a really really good one, one of the highest that I have rated.
The difficulty curve is spot on, and with some polish and and some graphics work this could become pretty popular. The controls do feel solid once you get the hang of it, and it is a pretty unique game. Only change I would make would be to just have the cube on the mouse, because I died a few times restarting the level and then having to move my mouse back to grab the cube, then moving it to where I wanted it. Other than that, I think controlling something that controls the player is a very good idea, and could possibly make a good mobile app, well done. :)
Great graphics, really unique idea, even started stressing me out just like a real job, well done. Only other thing I would say is add some constructive feedback that tells you when you are doing good, like "Hey good job on that report" or "thanks for responding so quickly", other than that, the tutorial was good and was a solid game overall. (5 stars on originality)
That was a really fun concept, and as you mentioned the loading times were due to some errors so I won't bring those up, I did like the art style though, that. The only other things I would like to see would be more maps, because the same 4 platforms were starting to get boring, and whenever I died the player would disappear, but the level would keep going as normal, and I would have to restart all the way to the beginning. A "You Died" screen would be nice. Other than that, it was a really fun game. :)
The menu was great, and ngl, i got addicted real fast. The physics were pretty good, and the idea was very original, my only issue was that all of the items had really good art, but the player could have used some work, unless that was what you were going for. Other than that, really really fun game
Very interesting concept, with some polish this could be pretty good, my only thought would be to add some walls or just something to give the player a frame of reference, so you can tell if you are moving or not. If that's not what you want, I would say put some text that tells you what you currently are and can/can't do at the top, next to the health bar. A couple updates and this would be really fun :)
That was really fun, the only problem was that there was not enough reference, so sometimes I didn't know what I was looking at (But that is to be expected in a jam). Other than that, it was really really fun, and with some upgrades (more enemy types, more guns, more levels) it could be a real game :)
With a few more levels and a tutorial, this would have been amazing. Really good game. I didn't mind the isometric view too much, but I can see how people would see that as strange. But overall the presentation was very good, the ghost art especially, and I was glad to see a game that wasn't a endless runner where you can't control your speed or a game where you just randomly lose a control. +1