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A jam submission

The OrbView game page

A Fantastic And Confusing Puzzler
Submitted by Fathom Games — 3 hours, 25 minutes before the deadline
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The Orb's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#24022.8652.865
Originality#27762.8112.811
Overall#30602.5412.541
Fun#32232.3782.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I took the theme as "Out Of Controls", meaning in each level, the controls switch

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Interesting idea!

Submitted

Good puzzles, but maybe limit the keys that can be the control keys could be a good idea. But, it was fun.

Developer(+1)

Thanks so much,  I did kinda limit they keys (as they can only be letter keys) but i agree, it can sometimes take way to long to find them

Submitted

I've unfortunately seen a few games with a very similar mechanic.
In general, I agree with most of the comments you've gotten already.
I'm not sure if I missed the point or if the 'tips' were supposed to help me know what keys to press, but yeah, I feel like more sneaky hints for each key would have been appreciated and possibly fun to make!

My team's gmtk2020jam submission:
https://itch.io/jam/gmtk-2020/rate/697372

Submitted

Interesting idea, but the experience of pecking every key on the keyboard every level was not very fun. Maybe the mechanic could be substituted for something similar but less frustrating, like WASD just changing what they do on each stage? Like maybe W could be up on one stage, but down on the next, etc. Then you could emphasize the puzzles of the levels more. It was almost like two games were going on at once: finding the keys, then actually solving the puzzle. Certainly an interesting game, so and it could be really neat with a little work. Nice job :)

Developer(+1)

Thank you so much, I did find fairly late into playtesting that finding the keys was an issue, i thought the hints would help, however they ended up hinting toward other stuff. Thanks for the feedback!

Submitted(+1)

Great use of text/hints in the game. I liked that I was carefully searching for the right key incase I accidentally flew elsewhere, really fit the theme for this year! It gave me the memory game simon vibes since  i had to remember them incase i messed up! Also loved that in the 3rd level you use the control display as a jumping off point! I had trouble on Ugh Keyboards are so limiting stage, I could not find up and down, I have an apple laptop and a trackpad so that could be a control oversight. I would love to have access to a cheat sheet so I could tell if I just wasn't trying hard enough to find the right keys or combination of keys. Loved the idea I may come back to play this one again!

Developer(+1)

thank you so much for the kind words, in the keyboards are limiting level (which is the last level btw so you didn’t miss much) up and down is Mouse wheel up and mouse wheel down, so it may have just been a controls oversight, sorry about that.

Submitted

Ah! So I wasn't going crazy I'll have to give it a try on my PC then. :)

Submitted(+1)

I like the art style but maybe something to help if you get stuck!