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JD2895

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A member registered Jan 08, 2020 · View creator page →

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What a polished game! Really well done!

Super cute and fun! Felt really good to handle too!

I was so happy when it zoomed out to reveal the 3rd level haha. I just want it to keep zooming out forever!

I really liked this! The level design felt so fun and colorful! And everything felt surprisingly responsive!

Thanks very much for playing it!
Fun little fact: The random colors on objects wasn't in the original design of the game. But near the end, we realized that there wasn't a good way of separating "objects you interacted with" vs "objects you hadn't interacted with", and the black-and-white filter was just a last minute thing we added to help tell the difference :D

Ah yeah, we didn't budget enough time to properly tutorialize everything. Thanks very much for the feedback and for trying it out!

Thanks for playing, and yeah! A tutorial will definitely be in the post-jam version!

Thanks for playing!!

Ah good idea. Yeah maybe a quick tiny map before you got to see the full huge map. Next time!

Wowow! The generation was neat, exciting to wait for. And all the upgrade paths and seed options made for a lot of depth! The input or character controller felt a little janky from time to time - I feel like I expect a game like this to feel a lot more nimble and lighter? But that's only a tiny issue. Well done!

Snappy, response, and you've GOT to love those sound effects haha
Just the right amount of controlled chaos!

The art looks so pretty! Fun puzzles with some great design!
I might just not be smart enough, but it felt like I got stuck without an option from time to time haha. But even then, that felt like my own problem for being too greedy and eating all the fruit!

Haha this is lovely! I wish I could see the actual art works have their components grown and shrunk. It would have been hilarious haha!

Simple, effective, creative!

Congrats on the switch from Godot! Been meaning to make the jump myself, nice to see it done!

Simple and fun! Really doesn't need much else!

Couple of cute capys keep climbing. What's not to love? Haha
Simple and fun!
Kinda of wish there was a little jump buffer? But still great!

The game looks cute, I like the voice acting too! Would appreciate a few more hints, I wasn't sure what I was doing wrong from time to time. But otherwise there's some interesting puzzles in there!

Yup, definitely would have worked on that if we had the time. Literally just paired the camera to the player haha. Thanks for playing!

This ended up being trickier than I thought near the end! There's some nice little math puzzles here!

Wow this game is super cute! Love the style! Love the turn based dungeon crawler too. Can't believe you did it without an engine in such short time! So many surprising interactions too! Would have loved a bit more text explaining what was happening, but it was also fun to discover things by clicking around!

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Love the style of the game! Though I'm not entirely sure how the controls work? Would love a bit more text explaining how it works. But otherwise, great style, great sound, well done!

Oh no! But also thank you! 😄

Yeah it's not the most straightforward thing haha.

If you ever have a minute to elaborate on what confused you, I would love to hear it!

oh noooooooooo

ah my bad!

Wow that was amazing! Half the fun was just looking at the amazing levels you created! I don't know if there were any instructions anywhere, but I didn't need them! What an intuitive concept.

The few things that caught me off guard was the fact that some things were desturctible and some things were interact-able with the mouse and some with the magnets. I would have appreciated some sort of visual distinction here (at least for the destructible objects)

And way more of a polish/post-jam request, it would be great if the player could tweak vertical/horizontal view rotation speeds. Getting my view from the top to the bottom of the cube felt really slow

That all being said, I still absolutely love what you've done here, it's great and I would love more levels!

Nice!

Really cute game, art and sounds are great! I love the mechanic and I feel like it has lots of potential with even more soul types! Maybe even make the way the souls behave necessary from time to time? (like you need to use them to smash through walls). But yeah, really excited for what you do with this!

One thing I will say though is that the spikes and spinning saw blades made me think my character was going to get killed! But in reality, they just do the same speed reduction as all the hazards, right? I would recommend having hazards that look like they will effect the player the way that they actually affect the player (eg. a saw looks like it will hurt/damage/slice the placer, some thick slimy goo on the floor looks like the player would get stuck in it and slow down).

But that's just nit picking, overall nice entry!

I'm not sure if you need lives if it's a puzzle game of this kind, doubly so if you don't actually show the lives anywhere? (at least, I didn't see where they were)
But apart from that, it's a neat looking game with some really interesting puzzles!

Nice!

Wow. I think the graphics were literally too god. It became kinda of distracting haha (kind of strange, but I also felt like the sound effects were not good enough for such great graphics?)
Either way, those a good problems to have because they are easy ti fix! You had some interesting puzzles going there, great job on that!
My only other request would be that there is some sort of way to control the character while they are in the air, especially since this game involves a lot of jumping that is very timing dependent!

But again, solid jam entry!

Nice!

Too short!!! Ahaha but that was really cute! I loved the concept!
The instruction picture took a bit of time to understand, but I think that's also partly because we didn't really grow up with PB&J sandwiches where I'm from.

Would love to see more!!

Wow this is really great for your first jam entry! Great job!

Nice!

What amazing puzzles! And the mechanics are really easy to understand!

Nice!

Wow definitely haven't played anything like that before! Haha
What a faithful recreation of a classic phone! Just missing those satisfying button presses!
Really neat little experiment you have here

Nice!

That was great! Kinda similar to my team's submission too haha!
But yeah, short and sweet with some really interesting puzzles!

Nice!

Ah I wish it was a bit more forgiving but what a fun game! Love the exploration/experimentation element to it. it's definitely up there with other such city builder! Would love to see more of it!

This is really well made! Generous enough to feel possible, but if you aren't careful you could easily lose!=. Good job on balancing that! With a bit of polish, this could be a great standalone game!
Some feedback below:

Great that I could see my score at the end, but I couldn't tell how good I was doing? For example, one time I beat a level with 1 person left and got 1000 points, on another level I had 8 people left and had 2400 points. I didn't know if these were good or bad numbers for the level I was on. I would recommend putting a 'grade' next to the score (eg. "S", "A", "B", etc) so that players know that they could try and be better at the game

Didn't seem like I was being rewarded for completing the level using fewer troops? If I was, I wasn't seeing it. it would be great if any left over money I didn't use carried over to the next level (as one possible solution), or it could just be bonus points at the end of the level!

I'm not sure, but it seemed like I was rewarded for spending as much money as possible and thereby letting more people survive thereby giving me more points, but the 'placement' phase of the game made it seem like i would be rewarded for strategy and that implies doing more with less.

Absolutely beautiful! Don't tell my teammates, but we had a similar idea for our jam but I think you executed yours a lot better! Above and beyond!
It looks great, feels great to play, interesting puzzles, soothing music, lots of interesting levels. Great job! it's practically a full game!!

Nice!

Oh no! If you want, below the web-player at the bottom of the game page there's a download link for windows!
I might be biased but the animations in the game are pretty cool too if you want to take a look ahaha

Still all the same, thanks for the kind words!

LOL
I think you're actually right, I might have been thinking of a sea cucumber but I just didn't register it hahaha
The way the art thought process went was: they need a way of looking like they can walk on spikes (regular legs wouldn't cut it, wavy slime it is!) -> they need to look strong and like a platform (give 'em a good ol' turtle shell) -> wait how do we combine these things (we.. just.. do???)
And then a teammate called it a turtle and it stuck ahaha

Definitely a game unlike any other entry I've played so far. Really sets the atmosphere, and the story was somewhat abstract which I appreciated!

Really well made! I feel like I would enjoy playing this on my phone as it is! That way I could take the time to actually figure out all these amazing puzzles!

Nice!

This isn't jam game! It's too good!!!!!!!!
jkjk, i mean it is excellent and it's absolutely incredible that you did this in a weekend!!!
Hat's off to you!

Nice!