I managed to close myself inside of a room and couldn't get out that was fun, overall i enjoyed it a lot good job!
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Collateral Damage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #875 | 3.307 | 3.307 |
Overall | #1110 | 3.293 | 3.293 |
Originality | #1445 | 3.347 | 3.347 |
Presentation | #1824 | 3.120 | 3.120 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A game where your gun fires by itself, and upgrades every level, but you don't want to shoot things
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Yooo... that concept of NOT wanting upgrades. Thats super cool. Great game.
Btw check out my game and tell me your views yeah? :)
Really enjoyed the implementation of the concept, especially loved the upgrades with penalties. I admit that wasn't clear to me at first, but it was AWESOME once I realized there were costs to my decisions.
I wasn't a huge fan of the controls, I found that the hardest part. Not sure if there are other control schemes here that would work, but the mouse aim up/down was fine, it was the strafing that was very unintuitive for me.
Overall great concept and build.
A very clever idea with well executed mechanics. I had a lot of fun playing it. Good job!
I just rated your great game! Thank you very much for watching the stream!
I would appreciate it if you could check out my game too!
Nice, idea, I found myself taking the upgrades that make your gun much more annoying just to see how things would develop, it was kind of fun destroying everything though you shouldnt. However there were many broken collisions where I just couldnt move which quickly made me frustrated and so I had to stop playing. I like that you made an intro to the game. I wasnt the biggest fan of the art, but the music was cool enough, though a bit repetitive.
The premise of this game is genius! Having to watch out where you shoot so you don't break any property is such a fun game mechanic! It was very fun and surprisingly intense considering the premise! Good job on making this, I really enjoyed it!
Fun game to play! Love the flavor added to the game! Powerups with ups and downsides are a great way to shake things up and gradually increase the stakes and make the gun go even more wacky and out of control.
I think there are several bugs though. There's been multiple places that looks like regular floor but I can't walk past and a button in one of the later levels just doesn't want to activate at all no matter how much I shoot it from various angles.
I was really impressed by the intro at the start! After that, the controls took me a few levels to get used to (movement relative to mouse position) but once I got the hang of them were fine.
This game definitely embodies out of control well! I picked ricochet and bullet spread, because I am a fool, and I dealt so much collateral damage. This is the first gun fires by itself jam submission that I played that I think legitimately works. Great job!
I liked the concept and the feeling of "oops destroyed another expensive stuff". The intro at the start was a nice touch too! Congratulations!
I love the concept and you can really tell how much work went into this. Even a cutscene! Very nice work!
Appart of the controls being relative to the character, it’s a quite fun game. You did an excellent job here 💪
Very Fun and interesting, I loved the mechanic where to upgrade yourself, you also would deal with a draw back! Very fun and I liked the story line!
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