Play timmy
Timmy's Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4029 | 2.345 | 3.000 |
Presentation | #4184 | 2.132 | 2.727 |
Overall | #4792 | 1.848 | 2.364 |
Fun | #5003 | 1.635 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the controls and inputs are not controlled by the player and leaves you in a state of feeling "out of control"
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The game was too dark for me to see anything, so I didn't play it that much, but it seems like a nice concept.
turn your brightness up this isn't a issue on all 3 of my machines
I had this problem too, It takes 4 - 5 seconds until the level is bright. I thought this was also due to short time so I did not mentioned earlier.
The idea is fun and I enjoyed the challenge. But one non-controlable thing at a time please LOL or at least make the character look forward. I did not manage to finish the game btw.
its out of control spinnig u needa be dextrous i finished all no issues as well as my little brother 12 year old...guess its just too hard for you...I don't enjoy easy games with no challenge so i tend to make them hard as i can i think that the player looking forward didn't work as well and the player didn't get as confused so i offset the camera to the right 90 degree.
You are right I'm not always up to near impossible challenges but I liked this game. Maybe if there were more levels in which the player can more slowly adapt to each challenge (camera rotation speed, shorter intervals, distance etc...) you could attract more of us less professionals. All said, I enjoyed the game and although most submitted games had a lose PLAYER control approach, yours was one of the few playables so nice job!
wanted to have a much slower intro to the mechanics but time :)