Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Timmy's DungeonView game page

out of control theme for GMT game jam 2020
Submitted by juanathin — 3 hours, 5 minutes before the deadline
Add to collection

Play timmy

Timmy's Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#40292.3453.000
Presentation#41842.1322.727
Overall#47921.8482.364
Fun#50031.6352.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the controls and inputs are not controlled by the player and leaves you in a state of feeling "out of control"

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The game was too dark for me to see anything, so I didn't play it that much, but it seems like a nice concept.

Developer

turn your brightness up this isn't a issue on all 3 of my machines

I had this problem too, It takes 4 - 5 seconds until the level is bright. I thought this was also due to short time so I did not mentioned earlier.

The idea is fun and I enjoyed the challenge. But one non-controlable thing at a time please LOL or at least make the character look forward. I did not manage to finish the game btw.

Developer (1 edit)

its out of control spinnig u needa be dextrous i finished all no issues as well as my little brother 12 year old...guess its just too hard for you...I don't enjoy easy games with no challenge so i tend to make them hard as i can i think that the player looking forward didn't work as well and the player didn't  get  as confused so i offset the camera to the right 90 degree.

You are right I'm not always up to near impossible challenges but I liked this game. Maybe if there were more levels in which the player can more slowly adapt to each challenge (camera rotation speed, shorter intervals, distance etc...) you could attract more of us less professionals. All said, I enjoyed the game and although most submitted games had a lose PLAYER control approach, yours was one of the few playables so nice job!

Developer(+1)

wanted to have a much slower intro to the mechanics but time :)