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Luis Ochoa

97
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A member registered Nov 21, 2017 · View creator page →

Creator of

Recent community posts

Greetings from Gamacon 2024!
I really liked your game once I understand the rules, you'll erally benefit from a how to play section.
Also, game design-wise is not a great feeling to win a random encounter just for the enemy to revive to more than full HP and destroy all my cards, how could I know this? (It wasnt even the final encounter)
In general, you need to be careful adding cards like the turtle with 12 HP if it can be one-shotted randomly in a game.


Other than that, the game has a lot of potential, it really seems fun and I loved the chess-like positioning strategies.

Amazing execution for the implementation! I  regret choosing popups so early on tho...

Thanks a lot!

The restart is more like the bot gets destroyed and reassembled again to do its job better, the bot never leaves the universe. ;)

Thanks a lot! 

And yeah, the conveyour belts betried us! Don't worry tho, a file has been submitted to AL1C-IA's database to patch this malfunction!

And yeah, for the final level, there's a specific order for some malfunctions to be fixed, we slipped a little on that one.

Thanks a lot! And yeah, we definetely needed a restart button, and it wasn't that hard to add, guess our brains just melted during the final hours of the jam. x_x 

And yeah, the conveyour belts betried us! Don't worry tho, a file has been submitted to AL1C-IA's database to patch this malfunction!

Thanks a lot! And yeah, we definetely needed a restart button, and it wasn't that hard to add, guess our brains just melted during the final hours of the jam. x_x

Thanks a lot! And yeah, we definetely needed a restart button, and it wasn't that hard to add, guess our brains just melted during the final hours of the jam. x_x

And also, great report of the malfunction, we will file it on AL1C-IA's database for new QA bots to test!

Thanks a lot! Our artists really shined here!

Thanks a lot! Your game had amazing level design as well!

Thanks a lot! And yeah, we definetely needed a restart button, and it wasn't that hard to add, guess our brains just melted during the final hours of the jam. x_x

Thank you very much!

Remarkable game! Pretty cool idea and awesome visuals.
One thing thou, I got a somewhat impossible course to complete on my second try hehe.

Amzing idea for a game! I love random ideas like this one.

Pretty funny and creative idea! The idea that the course can fall makes it more strategic.

Good puzzle game! Great level design as well.

Amazing cute little game!

Awesome game! very original and challenging.
My only note is that you can't tell how much ammo you have left for the dice on the lava pool.

While it's understandable everything is random and should be the same odds, the prep phase takes too much time to put together and when the die misses, it feels like a turn wasted. Player 2 got a massive buff when the ship was built because then every dice roll mattered there, but player 1 couldn't even recruit a crew yet.

However, in the end it balanced out because of a bug that caused the player 1 to have 2 turns lol.

Nice polished game!
My only comment is that the puzzle solving part was a bit tedious, since there are limited options of movement, I just tried paths at random until I completed the level and it worked quit well.

Awesome game, minor issues with the gameplay but everything else is outstanding for a 48hr game.

One of the best games I've played so far!

Really original game! I like the main mechanic of switching a lot!

Really awesome game! Nice retrowave aesthetics as well.

(1 edit)

We have an updated and harder version of the game! (BUT don't use that to rate us! only play it if you liked this game and want some more challenge).

Here is the change log for the harder version: 

 You can no longer jump while looking to the left. 

Above 2,000 score points, the enemy increases speed. 

Above 2,000 score points, the enemy needs 2 shots to be stunned. 

Every 2,000 score points, your stunned time (after bumping with objects) and the enemy speed increase a little (there's a limit! Can you guess it?).

Did you created all alone? That's insane! The game is so good, just fix that bug and it should be shipping material already!

What a great puzzle game, and very original, I'll suggest you keep expanding on this idea! 

Thanks! I'll go ahead and try your game.

Thanks a lot!

Amazing game, now I don't know if this is something Mark would show on his channel, but who knows.

Very nice game, it kept me hooked up for a few levels. If you're planning on continuing this idea, definitely add a go back in time option!

Very cool idea! The only thing is that I got softlocked in a part where I couldn't switch to another enemy that was on screen to advance.

Hey, thank you ;) I'll go ahead and rate your game. 

Thanks for playing and thanks for your feedback, we appreciated it!

This was... interesting... XD

Really nice concept, and as a programmer myself, I could see this or something very similar to this as an educational game for computing courses!

Thanks for playing! As for the out of control part, you and the enemy are out of control from a narrative perspective, but also, when bumping with obstacles, you lose control, we actually nerfed the  time you are out of actual control after bumping quite a few times, but we made it somewhat easy as a result.

Thanks! :D

No problem!

Now this is what I call a very, very original game! What was your inspiration to create such masterpiece? :)

Thank for playing it! And yes, we cut some elements that would make it harder but didn't implement anything in its place, so we made it a lot easier without noticing it, oh well, the game jam pressure can get to everyone!