I had this problem too, It takes 4 - 5 seconds until the level is bright. I thought this was also due to short time so I did not mentioned earlier.
navidbayat
Creator of
Recent community posts
You are right I'm not always up to near impossible challenges but I liked this game. Maybe if there were more levels in which the player can more slowly adapt to each challenge (camera rotation speed, shorter intervals, distance etc...) you could attract more of us less professionals. All said, I enjoyed the game and although most submitted games had a lose PLAYER control approach, yours was one of the few playables so nice job!
Nice idea that friendly towers can go berserk and attack other towers. I would like to suggest avoiding different tower types with different characteristics and instead let the player focus on the challenge which is doing something about the wizards. Also a counter measure for wizards would be nice.
I really like the idea of switching between mad and sane worlds to go forward. It was cool that sometimes you were forced to take the green pills. If you spend more time fine tuning the levels I'm sure you can make a full fledged game out of this.
A few notes:
1- In games like this use raw inputs, soft movements really mess with what the player plans to do.
2- If you had time, I suggest designing levels that can be passed with both mad or sane choices, each one with its own pros and cons.
nice game. Good job!