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You are right I'm not always up to near impossible challenges but I liked this game. Maybe if there were more levels in which the player can more slowly adapt to each challenge (camera rotation speed, shorter intervals, distance etc...) you could attract more of us less professionals. All said, I enjoyed the game and although most submitted games had a lose PLAYER control approach, yours was one of the few playables so nice job!

(+1)

wanted to have a much slower intro to the mechanics but time :)