Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Broken Engine - GMTK Game Jam 2020View game page

A Metroidvania top-down shooter where your spaceship is always moving forward!
Submitted by adamcbrown — 2 hours, 24 minutes before the deadline
Add to collection

Play game

Broken Engine - GMTK Game Jam 2020's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23502.7832.783
Presentation#23972.8702.870
Fun#24062.6522.652
Originality#34292.5652.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In most games where you control a ship, you can toggle the main thruster on and off. In this game, the thruster is the thing that is out of control. This means your ship is always accelerating in the direction that you're facing.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Was not expecting a total gem within this game.  Of all the jam games I've played so far, it has the most gameplay out of any, which explains why you had no time to do any graphics work.  It's even got a boss and a lengthy and difficult escape sequence.  I had 411 deaths for a total time of 68:13 (a lot of those deaths and that time was during the escape sequence, that double right angle turn toward the end is absolutely brutal).

However, I would not be surprised if most people gave up on the game before they even realized it was a Metroidvania.  The game feels pretty impenetrable until you get the ability to shoot, and before that the game is very open, but it is very difficult to get around.  I went up first and wound up at the blue switch palace (having tried for a while to get past a difficult corner turn), and realized I couldn't activate it, so I just refreshed the game because I didn't feel like getting out of there.  I think maybe limiting the space before you get the first weapon might have helped -- openness is great, but not when you don't realize that there's an easier way through those red balls.

There were some smaller things that I appreciated -- one of the simplest is that the checkpoints have a memory for the direction that you entered them.  It's a subtle design choice, but makes the game significantly less tedious.  It was also great to have those shortcuts, reducing backtracking and making the game feel more holistic.  Though one thing that might have helped were some landmarks.  Obviously, you were probably very low on time and didn't have any time for graphics, but everything is just pink, and even just some colored dots here and there would help the player find their way.  It wasn't that big of deal since the game wasn't that large though.

It was also neat that checkpoints were so frequent.  The game is pretty difficult and hitting walls is very common, so it reduced frustration.  Except for the escape sequence, which was brutal.

Anyway, great game.  Just make the graphics look like an Atari game and it'll make the presentation go from eh to WOW pretty quickly.

Submitted

Way too unforgiving for my taste, but I really like the idea. I’ve managed to get to the fifth checkpoint before giving up. I think if you want the player to keep moving, you need to give them more control - right now the turn rate is way too slow to be able to evade most obstacles. Most of the time I just resorted to restarting from the last checkpoint and hoping the obstacle will be in the right position for me to pass through.

A simple idea, but a really nice one. I can easily see this expanded into a full game and I’d definitely give it a try. ;)

Submitted

I find the game very hard so I did not get very far. The "tunnels" are very narrow for the ship movement. I like the simple art style and the music fits well. I bumped into some interesting "puzzles". Great job  for pulling this much for the jam! :)

Submitted

Nice simple presentation! Music is a bit repetitive but suits the style of game. Couldn't get that far in the game due the really hard controls. If the ship was a bit slower so navigation was a bit easier to manage, the game would be a lot better imo :)

Nice use of a primary gameplay loop. presentation and replayability are limited which detracts a bit