Nice Game, to boring at the end.... but nice work
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Silver lining's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1159 | 3.467 | 3.467 |
Overall | #1660 | 3.067 | 3.067 |
Fun | #1775 | 2.900 | 2.900 |
Originality | #2436 | 2.933 | 2.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can't decide the direction of their movement.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Ok, I SEE. The goal is not to reach the exit... is to outsmart the game in order to go wherever you want instead of just pressing the directional keys. That's actually... pretty smart! Although I didn't quite understand where I was going to be pushed when using the shield. I really liked it!
Its an interesting take on a roguelike, needs to be a little bit more fleshed out though. Not exactly sure how the shield movement works, some animation would help. Is the TX signifying the end?
A really well thought out puzzle game. I like how the mechanics ramped up. The level transitions were really cool!
cool to have a sound fx when you advance levels- small polish note otherwise nice idea and art style, make more stuff
Really cool concept for this game! I love the art style and animations as it feels really polished! Defiantly liked the puzzles and had a lot of fun. Only thing I would change is to use the arrow keys after selecting the attack button to attack.
The concept for this is really cool, and the art and animations are really polished and cute. With a little more complex levels I think this could be very interesting tactically.
At first I thought attacking was broken. I didn't realize that I wasn't attacking all the highlighting squares, but actually had to click one to attack.
Keyboard controls would have been nice.
Cute game! I liked that the levels wrapped around horizontally and vertically - it made for some interesting compact levels. I liked how you had had to use enemies+shield to allow you to diverge from the straightest path to the end and grab the gems - it gave the game depth and an element of strategy. I'm still not 100% sure how the shield functioned - I think it allowed me to be pushed back by the enemies? But then sometimes I would trade places with them.
Very fun, wasn't exactly sure what the shield did but I like the concept and presentation.
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