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A jam submission

Health ControlView game page

A game where your hp controls your controls.
Submitted by Reispfannenfresser — 2 hours, 16 minutes before the deadline
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Health Control's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#15073.3243.324
Overall#26822.6762.676
Presentation#30642.5882.588
Fun#36522.2352.235

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The hp controls the controls. lose hp -> lose control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Interesting concept! I think this idea has a really good framework that could be expanded into something greater. Firstly, some extra sound effects when you get hit would be nice. Secondly, whilst I like the really powerful attack that hits in all directions, sometimes the feedback on it feels really inconsistent because there seems to be a delay between when you can attack again? Also it doesn't feel like there's any invulnerability period when you get hit, which made the fast slime-like creatures almost always end my run as multiple would dash into me at the same time, bringing me down to 1 or 0 hearts :(

I think having some way to offset the total futility of having no control when you are on 1 heart would be good to allow the player to more reliability clutch the situation and rebuild their hearts (e.g. some kind of buffed "last stand mode" when you are on 1 heart for 10 seconds) so being hit doesn't instantly cause the cascading total demise of a run?

Perhaps some way to be able to hot swap your abilities around so you can priorities which abilities you would sacrifice? Or maybe a "shield" ability that takes 2 hits to lose that heart? You can really expand this in a lot of ways! :)

Developer(+1)

Thanks for taking the time to give so much feedback! All your ideas are pretty cool!

I may create a rogue lite with the concept and I'll surely experiment with your ideas a little.

I am against hotswapping though. To swap a specific item you either have to get rid of all items on the left or all items on the right. This can lead to some tough choices. (I didn't implement enough item variety and enemies for this choice to be meaningful in any way though)

Submitted(+1)

Very cool game. I would have liked some sound effects though.

Submitted

I like the Idea, however you could possibly tell the player to press spacebar to activate the ability somewhere

Submitted(+1)

I like the idea - though losing abilities as you lose health puts you into a bit of a death spiral. I think it would be interesting to explore losing abilities as you gain health, so there's some kind of trade off. Though then you would need a reason to encourage people to increase health to max. Perhaps it could relate to something at the end of the level? Like you spend it as money or something?

(+1)

Very interesting concept -  I like the idea of losing/gaining new abilities/skills alongside your health and it could work well in more of a roguelike style game. If you were to take it further, it would be pretty cool if perhaps instead of losing abilities as you lose health, maybe you could gain some as well, so you can avoid the whole domino effect where losing one health/abilities makes the game harder.

Developer

I thought about creating a rogue lite from this. I haven't thought about taking it further though!
I really like your idea of giving the player other abilities instead of making them lose the ones they have.

Maybe it will be about life and death and the borders between. Each item could have 2 abilities (One when the ability is alive and one where it's dead) The dead abilities should be stronger so the player can easily escape the dominoes, but doesn't necessarily want to.

Submitted(+1)

I thought I will slash enemy with a sword. haha. by the way nice concept.