Thanks! Yeah, a few people have found that, which is really interesting. I definitely find it harder and assumed everyone would, but there seems to be a reasonable split. Perhaps if I do more with this one day, I'll relabel it just "static controls" and "relative controls". Though I think I'd still recommend people to start with the "static" to get the initial concept.
stephendnicholas
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Fun idea!
Idea for an extension: You're also playing a game of Tetris at the same time, and you have to choose which pieces go to you, while also supplying pieces to others. Could make for some interesting tension...
Also it would be great to have keyboard shortcuts for selecting and assigning the blocks. E.g. blocks have letters, and places to put them have numbers. Q1, P2, S3. Primarily because I prefer doing things via the keyboard rather than the mouse :)
Finally a shameless plug (thanks to auto-linking) for my own Tetris spin-off:
I like the idea - though losing abilities as you lose health puts you into a bit of a death spiral. I think it would be interesting to explore losing abilities as you gain health, so there's some kind of trade off. Though then you would need a reason to encourage people to increase health to max. Perhaps it could relate to something at the end of the level? Like you spend it as money or something?
Yeah, really. And thanks!
I'm a coder by profession, so that gives me a pretty big leg-up, though that's for financial stuff, so not directly related.
I followed one free Udemy Unity course to ~80% completion a couple of months back, where you built the game they told you to build in the way they told you to do it, so I guess technically that was my first game, but I don't really count that :)