So polished and incredibly fun, amazing work!
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Shooty Ballz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Presentation | #63 | 4.411 | 4.411 |
Fun | #81 | 4.055 | 4.055 |
Overall | #96 | 4.041 | 4.041 |
Originality | #736 | 3.685 | 3.685 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The aim is to keep the green ball alive and protect it from.. yourself! easy when you're in control, but what happens when you lose control?
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
DAMN. "Oh yeah this is a neat aesthetic, nice and responsiESOAADIUDFUFFFFFFFFFFFFFFFFFFFFFFFFFFFF"
Awesome.
Damn, as Mark played your game on stream we were really hoping that he wouldn‘t play ours next cause it would have looked bad in comparison. The concept and the juice are both so much on point it‘s incredible. I‘m quite sure this one will be at least in the top 100. It‘s one of my favorite games in this Jam.
Awesome mechanic and even better execution! Game feel is really good as well, great job!
I like how this game flips the concept of most twin stick shooters on its head. The challenge comes mostly comes not from the enemies, but the friendlies you have to keep alive. The big bulletstorm thing is both a blessing and a curse. Didn't affect my rating, but this game just screams unity to me (Don't know why, it just does)
One round was all it took to get 5 stars from me. The visuals and sound feel like something that could be made in an awesome LittleBigPlanet 2 level, and that's pretty great if you ask me. The shooting mechanics absolutely fit the theme, and it's just really fun.
Really simple concept but super solid execution! The game is really stylistic and really satisfying to play and watch unfold! Only thing I would really recommend is to maybe tweak the movement of the player's regular state a bit more to make it a bit more satisfying to move around and attack because as of now it is slightly sluggish.
Okay, it's really nice! I like how the game is swarming with cool ideas, your health-bar is actually an ingame entity that you can shoot, bonus to collects transform into ennemies with time, ennemies blending together! It's great and, well, the out of control part is really out of control ^^
Game feels like a blast to play, meshes well with the theme, and has an energetic aesthetic to boot. Overall an excellent game!
I have to give this a full rating. There are so many interesting mechanics that I'm not going to list, though the fact that you have to protect something that's not you makes it really original and the second game state with a lot of effects (I'm saying this only for advertising) is similar to my game, so why not give it a try :P
But I have to admit yours is very polished, balanced, and damn I love those effects!
Lots of neat ideas in this jam. The "control" bar instead of health, how enemies split and join each other. Love it. Really juicy as well.
Great game. I love the change in aesthetic when the player loses control.
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