Very cute and fun. I like how "juicy" the gameplay is (as MB would say), i only wish there was more variety to the music (but it's understandable with the time constraints).
Super Serious
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Yeah, it really needs more feedback on what's going on (particularly, how the enemies move every time you do anything, like move/shoot/reload). Also, it sort of punishes players when they rush, so that might confuse people expecting a faster pace. I'll try to add more sounds and some form of tutorial to make things clearer.
Give it another go sometime, if you're ever up to it, but if you feel it's just not for you, that's fine. There are a lot of games out there, it's hard to give them all the same attention. Don't worry about it. ;)
It's pretty fun, particularly when trying to cheat. Like on that one level with a bunch of reverse buttons, if you hit the corner just right, you can bounce right back to the initial fan on the first go and then finish the level in a second. I think it's cool when there's room to be cheeky like that.
One very minor thing i'd suggest is to remove the small delay between death and restart. Make it so as soon as the death sound starts playing you can already have another go right away. I always ended up clicking just before because i just wanted to have another go "RIGHT NOW" and it was a tiny speed bump.
Beyond that, it's pretty solid. Good job.
Thanks for the feedback.
The initial plan was to make it so the more "panicked" the player was, the worse things got. That way, when people try to rush they get blindsided, but when they stay calm they are more successful. I didn't make that more clear because i was afraid it might make the game a bit too easy.
However, i did think about testing it out with real time movement to see if it'd be fun at one point, but the deadline was closing in fast, so i decided to just finish what i started. :P
Really, really cool!
Just a small balancing issue when your "lives" keep looping. In that one room with 3 doors where 2 of them would open while the middle one was closed, i didn't really need to think about it ahead of time, i just used the button to get past the 1st and then waited for it to loop back to get past the 3rd.
Thanks! I used the red light to keep sort of a dual color ambiance going, but then while playtesting i kept doing double takes when i spun around sometimes... it was a really interesting little bonus, i'm glad someone else noticed (guess i'm not just too jumpy). :P
As for the music, i agree, and i've been meaning to learn more about sound, because i think when you really nail the audio (music & sfx), it adds SO much more life to a game. Hopefully i can take some time for that this semester. Thanks for the feedback.
It's alright. Particularly seeing how long i could survive going full throttle in one direction and watching enemies zip by barely blinking on screen. Didn't get many points for it, but at least it was kinda funny.
Could be better if you make it a bit more forgiving, maybe by giving it a few lives (and don't forget some invincibility frames after a hit).
Very cool idea, just needs some refining (as jam games usually do).
Maybe start out with less obstacles and ramp it up over time. Also, the clutter makes it hard to know what's going on, and often i wouldn't even realize what the stroller hit. Try simplifying the rules a bit at least in the start (ex: the first obstacles are just gone once you blow them up, and later introduce a few that will bounce around, then slowly increase their numbers).
Good job, keep it up.