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Super Serious

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A member registered Nov 26, 2018 · View creator page →

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Very cute and fun. I like how "juicy" the gameplay is (as MB would say), i only wish there was more variety to the music (but it's understandable with the time constraints).

I loved the increasing speed. At first it felt like i was just wandering around, and by the end it really felt like a rampage, particularly as you find clusters of people (it'd be cool if there were more of those). Nice job.

Yeah, it looks nice. For a moment there i thought they took a picture of some craft paper or something on top of a table as a background.

Wow, this is pretty good. I'm really bad at it, but it kept a smile on my face the entire time. Well done.

Yeah, it really needs more feedback on what's going on (particularly, how the enemies move every time you do anything, like move/shoot/reload). Also, it sort of punishes players when they rush, so that might confuse people expecting a faster pace. I'll try to add more sounds and some form of tutorial to make things clearer.

Give it another go sometime, if you're ever up to it, but if you feel it's just not for you, that's fine. There are a lot of games out there, it's hard to give them all the same attention. Don't worry about it. ;)

It's pretty fun, particularly when trying to cheat. Like on that one level with a bunch of reverse buttons, if you hit the corner just right, you can bounce right back to the initial fan on the first go and then finish the level in a second. I think it's cool when there's room to be cheeky like that.

One very minor thing i'd suggest is to remove the small delay between death and restart. Make it so as soon as the death sound starts playing you can already have another go right away. I always ended up clicking just before because i just wanted to have another go "RIGHT NOW" and it was a tiny speed bump.

Beyond that, it's pretty solid. Good job.

Thanks for the feedback.

The initial plan was to make it so the more "panicked" the player was, the worse things got. That way, when people try to rush they get blindsided, but when they stay calm they are more successful. I didn't make that more clear because i was afraid it might make the game a bit too easy.

However, i did think about testing it out with real time movement to see if it'd be fun at one point, but the deadline was closing in fast, so i decided to just finish what i started. :P

Really, really cool!

Just a small balancing issue when your "lives" keep looping. In that one room with 3 doors where 2 of them would open while the middle one was closed, i didn't really need to think about it ahead of time, i just used the button to get past the 1st and then waited for it to loop back to get past the 3rd.

Spinning in place while the mimics just spread around and thin themselves out is pretty effective, but you do waste a lot of time, so i guess the timer makes it pretty balanced. Very nice.

Very cool art, nice punchy gameplay (though the hits could do with a bit more punch in the audio). As a few others said, a very visible cursor would improve things a lot. Beyond that, great game, well done.

I think it was worth sacrificing that. With the limited time of a jam, you often need to just be sort of minimalistic anyway, and not a lot of people focus on sound, so it really helps making the game stand out.

Thanks! I used the red light to keep sort of a dual color ambiance going, but then while playtesting i kept doing double takes when i spun around sometimes... it was a really interesting little bonus, i'm glad someone else noticed (guess i'm not just too jumpy). :P

As for the music, i agree, and i've been meaning to learn more about sound, because i think when you really nail the audio (music & sfx), it adds SO much more life to a game. Hopefully i can take some time for that this semester. Thanks for the feedback.

I was keeping up the facade. ;)

It's alright. Particularly seeing how long i could survive going full throttle in one direction and watching enemies zip by barely blinking on screen. Didn't get many points for it, but at least it was kinda funny.

Could be better if you make it a bit more forgiving, maybe by giving it a few lives (and don't forget some invincibility frames after a hit).

Chill game, just floating down the river, not much going on. Music is pretty good too, very soothing.

Oh yeah, i forgot to mention: The one advice i would give is to either lock the cursor to the window or allow full screen. You get used to it after a while, but at first it's kind of annoying. ;)

Uncontrollable, but not really? It's just right. What a fun concept, well done.

Definitely one of my favorites!

Solid music choice. It's the reason i came in the first place, and the gameplay matched how fun it sounded.

So cool what you did with the audio. Makes me wanna try something similar... as soon as i learn how to do audio at all. Very inspiring, thanks. ^^

The voice casual tone plus the typing sounds make this so chill, i love it.

Sweet, another 682 cage match candidate. xD

Thanks for the feedback! Also, i'm glad it got a chuckle at the end. xD

Sweet music, juicy mechanics, and you managed to fit the theme in a fun way without getting frustrating. Very cool!

The distortion and the way you bounce off when you hit something head on makes it uncomfortable in an almost familiar way... it's like a fever dream, i love it.

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Very cool idea, just needs some refining (as jam games usually do).

Maybe start out with less obstacles and ramp it up over time. Also, the clutter makes it hard to know what's going on, and often i wouldn't even realize what the stroller hit. Try simplifying the rules a bit at least in the start (ex: the first obstacles are just gone once you blow them up, and later introduce a few that will bounce around, then slowly increase their numbers).

Good job, keep it up.

My eyes hurt! But in a good way. Well done.

Wow, this is wonderful! Cool art style and music, very atmospheric. Plus i love space stuff... this has been my favorite so far.

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Thanks! My mom said she'll put it right on the fridge, which is weird since she hasn't done that since i went to college. ;)

Btw, i tried your game and it's awesome.

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I checked out your game and really liked the art style. I was surprised at the file size too. Did you just program it directly in OpenGL or something? It's insane.

Wow, this is gorgeous! Well done.

Very uncontrollable, but not in a frustrating way (once you figure it out). The wonkiness fits very well not only the theme, but also the way dreams feel weird. Well done.

Though i think it's a bit too long for how little variation could be implemented in the short time a jam provides.

Very funny, i love it. The cute visuals suit it pretty well too.

Beautiful! I love how it's essentially just a couple of colors.

The voice acting takes it over the top. Epic!

Thanks, i'll look into it. :)

Currently there are several enemies, they just wander around and might have happened to miss you. I'll see if that's a common occurrence and make some changes.