It gets mechanically bland pretty quickly once you've understood all the distraction events, but when everything is still novel this is really great. It does just enough to showcase the idea well
Play game
You can´t pause a Space Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #309 | 3.722 | 3.722 |
Overall | #313 | 3.778 | 3.778 |
Presentation | #579 | 3.833 | 3.833 |
Originality | #666 | 3.722 | 3.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are struggeling against the environment to maintain your control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I don't have a cat, but I do have a 2 year old and a newborn. This game was a little too real.
A few notes:
- I liked the novelty of the game, but I want more of a reason to exist in either space, if there is to be any longevity to the game. A real-world goal would be nice, rather than just the real world being a distraction. The same goes for the space shooter. It's a pretty generic space shooter and other than just trying to finish before the timer runs out, not much sells it to me. Again, they both work really well together, but if you were interested in improving the game as a whole you'd need to ensure both the real world and the game world are worth engaging with.
- While the distractions are there, I never really felt a loss of control. This is because I controlled my spaceship with one hand on the keyboard and my "hand?" with the other hand on the mouse. Perhaps you might take some inspiration from surgeon simulator. There's a really opportunity for more silliness and fun here with even goofier controls.
- As far as making a full game that I'd pay for; you have a solid foundation, but in a full game I'd like to see multiple levels (consoles, cell phones, portable game systems, etc.). I think with that and some really solid arcade games to play on them you could definitely create a game that I'd pay money for.
Really enjoyed this one. Thanks for letting me play it.
I don't have a cat, but I do have a 2 year old and a newborn. This game was a little too real.
A few notes:
- I liked the novelty of the game, but I want more of a reason to exist in either space, if there is to be any longevity to the game. A real-world goal would be nice, rather than just the real world being a distraction. The same goes for the space shooter. It's a pretty generic space shooter and other than just trying to finish before the timer runs out, not much sells it to me. Again, they both work really well together, but if you were interested in improving the game as a whole you'd need to ensure both the real world and the game world are worth engaging with.
- While the distractions are there, I never really felt a loss of control. This is because I controlled my spaceship with one hand on the keyboard and my "hand?" with the other hand on the mouse. Perhaps you might take some inspiration from surgeon simulator. There's a really opportunity for more silliness and fun here with even goofier controls.
- As far as making a full game that I'd pay for; you have a solid foundation, but in a full game I'd like to see multiple levels (consoles, cell phones, portable game systems, etc.). I think with that and some really solid arcade games to play on them you could definitely create a game that I'd pay money for.
Really enjoyed this one. Thanks for letting me play it.
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