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contumacious quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #563 | 3.500 | 3.500 |
Originality | #1209 | 3.444 | 3.444 |
Overall | #1538 | 3.111 | 3.111 |
Presentation | #3706 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a puzzle game about giving up control over the robot to an AI
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Banana is the greatest reward I could wish for. :)
it was really fun to play! solid job for 48hrs!
Good job! That was fun once I got the catch to it. I think this could be improved with a tutorial, or making the catch in the puzzle more obvious in the first level. The graphics could also be improved and music would definitely add to it. I get it though, 48 hours isn't a lot and you did well. All in all that was good, congrats on your game! I would appreciate it if you could give ours a play as well!
Pretty nice one, mate. The graphics can be improved, the increase of speed with the space key would benefit with a bigger value, and maybe a previsualized path would be a good addition, but it's pretty fun (I ended the game and all). Hope you can check and rate mine aswell
Have a great week :)
Really cool concept for a puzzle game! With a little tutorial and improved graphics (+ maybe some audio?) I think that it would be a great game!
This is a really cool game concept! The top part seemed to unfortunately be cut off in browser, so it was really confusing at first until I switched to full screen mode. Other than that it's a great game!
This was clever and fun and I think has a lot of potential. If you decide to go further with this, really take to heart the idea of a "catch" in the puzzle. Where the obvious and easy solution would be to do "X" but "Y" prevents you from doing so. Having an "undo" button would also be really helpful.
A little bit of audio and maybe arrow icons for each of the movements would also go a long way in terms of instant readability.
Thank you very much for the feedback! we really appreciate it!