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SAVE SCUMMER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2460 | 2.843 | 3.636 |
Originality | #2484 | 2.914 | 3.727 |
Fun | #4064 | 2.061 | 2.636 |
Overall | #4161 | 2.132 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Quick save and loading is now out of the players control, happening automatically.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This game has a really cute aesthetic, funny setting, and a really fun core mechanic! The only problem is I don't think that core mechanic is one that pairs well with being unable to control it. I found it extremely hard to guess when the next swap would occur based just on the time interval, especially when you needed to use it to jump, so the timing needed to be perfect. This is a brilliant concept though and I think with something like a bar that fills to indicate the next swap, or music in the background with the jump occuring on the beat, this game could be really awesome
I seeeeee, that didn't appear for me the first time I played because I was running it at 4k. I've now played it again after lowering my screen resolution to 1080p and can see the circle! This made it a lot more fun and I really enjoyed it! Excellent submission!
Cool idea!
Its a little hard to get the tempo quite right, but i enjoyed it!
I love how he fall as if he was a character in family guy haha
Cool concept! The difficulty curve was a bit much for me but I was able to get past a few screens. A neat idea overall, I like having to manage quick save and loading states
The game seems cool and really well presented, but unfortunately I couldn't work out how to get out of the pit at the start. I tried to get the save state to happen while I was in the air but i couldn't make it work.
Nice concept. I found it pretty difficult, couldn't get past the second screen.
Does the game get past load-to-jump-higher? I felt that idea was used too much for it to be fun...
Some very nice custom pixel art/animation on the title screen and in-game. I was not able to figure out the game after 5 minutes of trying. Literally could not leave the opening area. I apologize to the creator if I missed something obvious but I don't think I did...