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Box-Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1140 | 3.480 | 3.480 |
Overall | #2214 | 2.840 | 2.840 |
Presentation | #2872 | 2.680 | 2.680 |
Fun | #3247 | 2.360 | 2.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The spaceship cannot be controlled as the player expects it to.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Cool concept.
I think that it would be a lot easier to play if the ship floor didn't blend in with the walls. It probably could have forgone having that floor grid and (if feasible given the time constraints) have the reticle follow the floor divisions [e.g. round to nearest int from player location +/- 1 x/y based on player direction] instead to give the player an idea of the space.
kind of clunky but very interesting concept!
Cool concept and game! With some added interactability and it can be really great game!
cool concept, although clunky controls and balancing get in the way of seeing the core mechanic function.
Reminds me of Lovers in a Dangerous Spacetime.