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audreydeux

28
Posts
A member registered May 23, 2019

Recent community posts

this is a very new and confusing mechanic. facing 20 enemies in the first two seconds made it impossible to play so I gave up.

In a demo, don't be afraid to make the first level super easy - just one enemy is enough. You as the dev might think it's easy, but remember, you built it.

The roll mechanic is excellent.

I like how both the physical rolling of the die and changing of the die face are made into mechanics. Sometimes I didn't want to change my weapon but needed to roll to get out of a tight spot. Maybe with even higher diversity in weapons, the tradeoff of rolling could be even more interesting!

The starting difficulty was too hard (for me who doesn't play bullet hell games) so it made it a little difficult for me to experiment with the mechanics.

I expect a spin-off 'trenchlike' genre to explode onto E3 next  year

This is the future kids

Accurate simulation of having teeth 10/10

Harrowing.

how dare you build a sentence like  "BABA IS NOT CUTE"

As a high school teacher, the moment the bell went and they all streamed out while I was trying to break up a fight in the sandpit gave me flashbacks.

This is not a game. This is someone's trauma turned into art.

100% this. was going to write exactly the same feedback.

cool concept, although clunky controls and balancing get in the way of seeing the core mechanic function.

Reminds me of Lovers in a Dangerous Spacetime.

super cool concept. the use of a water turret that can herd other chickens was an inspired design decision.

Removing one aspect of a player's control scheme is a common factor in the games this jam - this game is the best (and most fun) application of that approach I have seen so far.

It gives me Apollo 13/Ground Control to Major Tom vibes

The 'altitude' value allows you to infer the location of the asteroid.

Absolutely sublime. I think this should get a mention on Mark's channel.

Fits much better to the theme than most submissions in my opinion - you're creating a piece of music but you have no control over the notes or rhythm.

If a beautiful, sublime song comes out the other end, was it really you who created it if you had no control over what any of the notes were?

pathfinding is pretty buggy which makes it hard to know if the concept is sound, but it has potential

A surreal, political, almost anti-joke way to communicate the gradual erosion of freedoms in authoritarian regimes.

is this art? I can't tell

Super cool idea, a shame it wasn't completed in time.

Best out of the 10 I've rated thus far!
Excellent use of the theme - both in something being out of control, and in me *feeling* out of control.

Particularly liked the regenerating enemies, I had hoped they would feature. They really made the random-firing mechanic shine.

You were right about losing control of the integrity of the game - just when I realised there was something amiss with the story, my PC shut the game down...

But what I saw of the game was very engaging. The emails were... enlightening.

Excellent use of the theme, very original

I felt very out of control - but also had no idea what I was doing, so it wasn't super fun to play.

A fun little concept

Buggy. Failstate breaks the game and requires force-quit

Didn't really fit the theme from a gameplay perspective - yes the gun is out of control, but it's a cosmetic attribute. Anyone in LOS cause instant fail state, so the mechanic could just as well be representing guards in a stealth game.

Really fun! I expected an arcade game but the OOC mechanics gave it a the feeling of a janky puzzle game. 

Very on-theme

unfortunately, waiting 3 seconds for each jump attempt results in really tedious gameplay. 

Solving that problem would be really tough while still keeping the timing of the jump command out of the player's control.

Really gave me that same feeling of fun frustration that I get from Papers Please!

While I don't agree that Pop-ups themselves fit the theme, it did definitely give me the feeling of not knowing if I was failing or succeeding at the task my furry Sugar Mommy set for me, so in that way it felt very on-theme.

A few points lost as pop-up simulators are not exactly the most original concept.

Nice work, very polished.