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Across the Isle I see's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2248 | 2.709 | 3.071 |
Presentation | #2485 | 2.835 | 3.214 |
Overall | #2757 | 2.646 | 3.000 |
Originality | #3401 | 2.583 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In bullet hells usually the movement and patters have no randomness, the player is in control becuase of the reliance on pixel perfect collisions. But what if you take that away and make the Player constantly jitter and make enenmy speed random the game becomes much more unique and Hectic, perhaps to hectic yet it is fluid._______________________________________________________________________________________________This version has a bug in where you have Infinite Health, I sumbimitted the none-infinite version to the GMTK game jam and is listed in the GMTK Submissions so if you wan't to be able to die Version: https://itch.io/jam/gmtk-2020/rate/700441.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
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Comments
I really like the core of this game! I do think you could have conveyed the health and regen a bit more clearly, especially since they can get lost when there are lots of enemies on screen mobbing the player (even just a couple bars above the player's head could go a long way -- some folks have trouble with distinguishing different shades of the same color in high pressure situations like the ones your game throws at folks).
If you revisit this idea, I'd love to see larger levels with more obstacles and enemy-spawns (consider having distinct waves that the player can grow accustomed to -- Devil Daggers may provide some inspiration for you). It would also be cool to see the grass color locations change to introduce some additional desperation and wild movement in the player -- I think that would be super fun!
As it stands, you have a strong foundation for a solid game. I'd love to play it some more when you've had a chance to revisit it. Great job!
Took some time to understand the gameplay but I really enjoyed it, even though I was out of control; it didn't feel unfair and the overall gameplay was solid. Good job!
Once I got the hang of it I really enjoyed the gameplay. The random movement didn't feel too out of place in a bullet hell which may have contributed to a feeling it wasn't really abiding by the theme. The shot counter was a good touch but the other two resources need bars a well, really hard to tell when you need to go to which grass at least in this version. It was definitely fun though, I would play again.
So the amount of Damage was based off Red your hat was and the amount of Regen was based off how much Blue Particles you had.
Once I got the hang of it I really enjoyed the gameplay. The random movement didn't feel too out of place in a bullet hell which may have contributed to a feeling it wasn't really abiding by the theme. The shot counter was a good touch but the other two resources need bars a well, really hard to tell when you need to go to which grass at least in this version. It was definitely fun though, I would play again.
It's a pretty fun game. The shooting is extremely satisfying thanks to a good array of sound effects and on screen effects that enhance the experience. It's a bit hard to tell what's going on at certain times though. Overall, good job!
Overall I find this game fun. I do not see however how is this related to the theme "out of control" plus the graphics are not visible so except for bullets it's really hard to see red and blue bars deplete. good job!
Such a nice game! The graphics are super nice, and thanks to the sound effects and explosions it's super satisfying. One thing I did miss though was a health bar.
Very nice in only 2 days!