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Follow the Instructions (GMTKJam 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #835 | 3.636 | 3.636 |
Fun | #1233 | 3.136 | 3.136 |
Overall | #1712 | 3.045 | 3.045 |
Presentation | #3058 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls are now zones in the game, meaning that the player will have to place them correctly if he wants to control the character. Otherwise, his character is "out" of "control".
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Pleasing music and good puzzles. The tutorial was pleasantly minimal and I liked the smooth, heavy feeling momentum of the player.
bit of trouble clicking "play" in the html5 version for whatever reason, but the Windows one worked fine! What an interesting idea i love it
Great idea and execution! One of the more unique ideas I've seen in the game jam so far.
I am still stuck on the 'it's not a bug, it's a feature' level. Despite that I think that's an interesting concept you have there!
Cool game! I like the whole concept and idea, I wish there was a grid though, and objects wouldn't snap back when placed, but other than that, awesome game made in 48 hours! Great job :D
Solid game! Nice job on the jam. There's a few glitches with the up gate carrying the momentum into the next attempt.
The controls are a bit wonky. Click and hold would feel a lot better than click and click.
Good concept! I was a bit impatient waiting for the character to get to the points.