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A jam submission

UncontrollableView game page

A GMTK Jam 2020 game made in 16 hours.
Submitted by Jekirutu® games — 57 minutes, 49 seconds before the deadline
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Uncontrollable's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5793.8333.833
Overall#18013.0003.000
Fun#24832.6252.625
Originality#29192.7502.750

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It fits the theme by over time changing the movement controls and rotating the camera, making the game hard to play.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

We love the visuals, and just wish there was something to let us know that the controls changed.

Nice visuals and audio :) Tried it on easy mode as suggested hehe but it's really too hard for me. The objects come at you too fast and it takes too long to learn how the movement has changed.  Adding in a visual aid like a visual representation of the arrow keys with their replacement direction would help a long way. Maybe a sound for countdown to next change could intensify things. Maybe slow down enemy objects more in the start of the game and the fun factor would increase significantly.

Submitted

Fun dodge-em-up. Agreed with previous commenters that the lack of feedback of when the change was coming and then what the change was made it kind of frustrating to play at times. If you keep building it out, look to Just Shapes and Beats for ways to make the gameplay more dynamic and juicy.

Submitted

Well put together  game. The rotating map/game was a nice touch. Maybe an some indication of what controls changed would have helped while still keeping in fun and challenging. 

Submitted

love the colors! I am always looking for games with beautiful visuals

Submitted

I found the best way to survive longer is not to move at all, Lol...
Good visuals too.

A fun concept, though a little tricky to navigate due to the lack of feedback. Loved the presentation, the screen was always really clear and easy to read despite the twists and turns.

Submitted

The game was very pretty and the music fit the style well. I think a fun addition to out of control would have been to make the player hit box vary in size at random.