Extremely chill game! Lovely pixel art and a good choice of BGM. The game is rather too easy in its present state but I like the gameplay loop conceptually!
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Sandstorm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #763 | 3.700 | 3.700 |
Overall | #1573 | 3.100 | 3.100 |
Fun | #2693 | 2.550 | 2.550 |
Originality | #2788 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls literally stop working after each sandstorm because your horse has sand in its eyes and can't follow your commands.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Awesome gameplay loop! I like the art-style too, good job man :)
Great art, fun gameplay. Noice. This game makes me go YES! Great Job!
I like this pixel art. And the game is very long long long jouney, if there is a mini icon to show current process just perfect. Great work!!
Thanks, Matt. I wish I have had time to balance things, I've created a variable to increase spawn over time and slow it down if it's too crowded but I haven't got the time to tweak the values. Not to mention all content I've abandoned along the way lol. I really appreciate the time you've spent to download and play it.
Nice pixel art game. The idea is nice too but the level design makes it possible to get away from the obstacles even if your inputs are blocked. Nice effort!
Thanks, tesla. That's the first game I managed to finish within 48 hours. Level design is maybe the hardest thing (imo) to make without time constraints. My plans were to block more keys as time passed, but I haven't the time to finish all features. I really appreciate the time you've spent to download and play it.
This was a cool take on theme. I liked how even though you were losing controls there were still ways to get out of most situations.
The pixel art is gorgeous, especially the player character/horse, holy moly.
If I were to recommend anything for the future it would be to see if you could ramp up the difficulty a bit over time as I became less engaged over time.
Great work, thanks for making it!
Thanks, turpitron. It was very challenging to finish a game within 48 hours, thats my first time! \o/ It feels really good to read comments with nice feedback like yours. I've created a variable to increase and slow down the spawn rate over time, but I haven't time to tweak the values, or add more blocked keys as you progress. I really appreciate the time you've spent to download and play it, I gotta check your submission!
Wow, easy! lol. What can I say? Thats the first time I finish a game within 48 hours, I didn't have the time to test, balance and improve the pace of the game. Maybe if I were on a team I could have done. I'm glad I made it and I really appreciate the time you've spent to download it, play, and leave me a comment, thanks! :)
Oh wow! I just assume any game that looks nice (and isn't using art assets) had at least 2 people working on it XD The 48 hour deadline is rough x.x I wasn't able to playtest my game much either so it has similar problems.
All in all, you did great in the game jam ^^ Oh! One sidenote I forgot about. If you hold crouch and jump once your horse starts to fly.
Whoever submitted the game can include you as an "author", like I am in this game: https://petersome.itch.io/santas-jam . Altough I'm not sure if Itch will show the game's thumbnail below your profile pic.
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