This is surprisingly amazing. Im getting it on Steam, good job!
fabioecco
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After some months Im coming back and Ive just found out this great tool for prototyping my cards and iterate fast through several ideas.
Go check out nanDECK in case you're making a board or card game! Its free and doesnt need to be installed.
Im still translating my cards to english and filling the card's sheet that feeds the software. There's around 50 cards currently.
A página tá bem vazia ainda, mas é por um bom motivo!
Meu protótipo hoje tem 62 cartas, só no esqueleto, sem imagem, que imprimi pra testar com amigos. Essas cartas básicas estão no Tabletopia também.
A notícia boa, pra mim e pra quem gostou da proposta do jogo, é que eu já comecei a ilustrar os personagens com história pronta!
História pronta significa que as motivações, poderes e visual estão definidos.
Semana que vem (após o dia 20/03) eu vou abrir a mesa no Tabletopia pra todos, liberar o pdf com as cartas básicas e mostrar as primeiras artes!
"The students are setting fires and throwing grenades" Ok, that tutorial was mindblowing and creepy. I loved it, lmao. Then it gets funnier when it turns into a children's riot. Great job.
Edit: I've just noticed the fire or grenades can't kill me, you could have done things more dangerous, but is still one of my favorites.
Good job, that's maybe the most "out of control" game I've played so far, lol. I liked the idea, but you should have done a 1 picture/ 1 paragraph to explain how to play, what will hurt you and what will give you points. I was kinda lost. The main character and the variety of weapons are very cool, congrats.
Good job! Very simple concept and you've done a good job on presentation and teaching the rules. It's a bit too fast, but it's really hard to playtest a 48 hours long game. The only advice I can do is that the floor pattern looks like steel walls and it took me a minute to figure out I could walk through the grey lines. Cheers!
Whoever submitted the game can include you as an "author", like I am in this game: https://petersome.itch.io/santas-jam . Altough I'm not sure if Itch will show the game's thumbnail below your profile pic.
Good job! It's a very smart concept and very well done project. The only annoying thing is that I keep getting a "crashed" message before even finishing the level. The message disappears when I cross the finish line, but the first time I saw it, I reseted the level and lost the progress. Overall a great game, best of luck!
Wow, easy! lol. What can I say? Thats the first time I finish a game within 48 hours, I didn't have the time to test, balance and improve the pace of the game. Maybe if I were on a team I could have done. I'm glad I made it and I really appreciate the time you've spent to download it, play, and leave me a comment, thanks! :)
Thanks, turpitron. It was very challenging to finish a game within 48 hours, thats my first time! \o/ It feels really good to read comments with nice feedback like yours. I've created a variable to increase and slow down the spawn rate over time, but I haven't time to tweak the values, or add more blocked keys as you progress. I really appreciate the time you've spent to download and play it, I gotta check your submission!
Thanks, tesla. That's the first game I managed to finish within 48 hours. Level design is maybe the hardest thing (imo) to make without time constraints. My plans were to block more keys as time passed, but I haven't the time to finish all features. I really appreciate the time you've spent to download and play it.