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WoodFire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #165 | 4.258 | 4.258 |
Overall | #564 | 3.581 | 3.581 |
Fun | #646 | 3.452 | 3.452 |
Originality | #699 | 3.710 | 3.710 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
OverGrowth is a tower defense game where the towers grow organically and the player has no control over their placement.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This game was a ton of fun to play! Th art was beautiful, and the constant barrage of waves and managing the barriers to fit with the randomized trees to optimized placement was a lot of fun. I hope y'all continue on this game post-jam, it's got a lot of potential and a beautiful look! Good job.
Very cool aproach on the tower defense genre! The art is really gorgeous, and the enemy animations too! Congratulations, great entry!
very cool idea, i like that the focus is on redirecting enemy paths rather than creating defenses that take advantage of the enemy path (like how most tower defense games work). i think giving the player a bit more control over the path the enemies take would help improve on this concept, or adding more complex maps. overall, great job!
This is a very clever twist on tower defense games. I think levels with more unique and interesting layouts might have been better for this twist, but I had a lot of fun regardless
Really dig the artstyle. Also I like the focus is on carefully planning your barricade!
This is a really cool concept! Right now I think the core mechanic leans a little too heavy on rng but that is something that can be polished up after the jam. The art is stunning and even more impressive considering you did all of it in the 48 hours. This is a really solid submission!
This game is very cool! I enjoyed it, it's a really clever concept that stands out the classic tower defense gmes! the art is Amazing too, good job! rated! please check out my game too :D
This is a really interesting idea! There's a lot more to explore in the concept, but the base concept of "You can't control where the towers are, but you can control the path the enemies take" is really interesting!
The art in this game is stunning! I also love the concept. It flips the whole gameplay loop of a tower defense game on its head. I think you could have done a little more with it, though - the trees could have been more interesting, and it might be cool if you could place some more interesting things to corral the enemies than just walls. There weren't many tactical decisions to make. I also found that the trees occasionally spawned too far away to reach the enemies, and my walls had to be used elsewhere - maybe touch up how the trees are spawned. Overall, an excellent interpretation of the theme!
I also had a barrier disappear on my first attempt - not sure what happened there.
Love the art and the gameplay too! Really good job!
Very beautiful art and the concept has a lot of potential, with more maps you could have a very interesting game. This was fun, excellent work!
I really really love the art. Good job on the execution of the game :)
Btw check out my game and tell me your views yeah? :)
https://itch.io/jam/gmtk-2020/rate/699263
thanks so much for playing and for the kind words!
Tower defenses have become such a saturated with games genre, but surprisingly, you could make a very original concept of how to make one with a twist :0
Also, I think your art style is amazing, and it's such an awesome job for under 48 hours. Although, I didn't like how all the colors mixed together (I'm not saying I didn't like it, I just mean that I think you can choose even a better palette :D )
If you consider finishing the game, then good luck to you, because it really has a lot of potential for being a fresh strategy game.
Thanks so much for the kind words and thoughtful feedback! I think we want to revisit it and clean up some of the unclear things along with adding more maps and mechanics! ^^
thanks so much for the kind words and the feedback on the disappearing barriers!
Cool concept! Would have been nice to see it with more branching pathways and enemy types, but even as it is, it's well polished and has a great art style
we’d love to revisit it with more maps! There was actually a second in there, and a second tower line, but we just plumb ran out of time! Thanks for playing and rating!
Charming art, fitting music, and a neat twist on an established genre. All-around solid game! Just the concept alone has a whole bunch of potential! Great work.
Thanks much fo the kind words! This was our first jam and it’s been a great experience. Your game is excellent btw ^^
Very lovely art and feel. This could be expanded into cool game! :)
Thanks so much for the feedback (I think we'd like to expand it; there's currently a bunch of disused concepts and assets in there!) and great job on your own game; it was super fun to play!
love the atmosphere!
Thanks! ^^
I really liked the concept! It was pretty fun and the art was really great.
Took a minute to figure out the best strategy, but after I did it wasn't too tough to figure out how to win!
I also had a barrier disappear when I didn't expect it to.
Overall I liked it!
Thank you so much for the feedback! I'm off to try your game! ^^
The art and the ambiance are great. The third wave of enemies is a nightmare :)
Thanks for the feedback! Yeah, you can get incredibly unlucky/lucky with the tree spawns and it really manifests on Wave 3! Would love to polish it up for balance/fairness, lol. I'm off to play your game!