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Brain Delete's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1874 | 2.860 | 3.133 |
Presentation | #2741 | 2.739 | 3.000 |
Overall | #3016 | 2.556 | 2.800 |
Originality | #3281 | 2.617 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot control aiming. (Audio: sound effects were pre-existing, music is original.)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This game feels really great, there's something satisfying about mowing down enemies with such precision and ease. All of the effects really help the game feel and if the game were longer I would enjoy playing the full duration. I also find it very interesting that this game uses the jam's theme to make it much easier to play whereas most other games make it more difficult to play.
That being said, the game is incredibly easy and short. the concept is really interesting but it needs an added layer of difficulty. This was definitely one of the most satisfying games to play in the jam though!
Unfortunately, I just don't think theres much game here. I honestly do think theres space in the world for a top-down twin-stick shooter that doesn't require aiming, however, I don't think this is it. Its way too easy and there needs to be some reason to not just run and gun. Limited ammo, or better enemy AI would go a LONG way in improving this title.
ohhh yeah satisfying
It's hotline miami but with aimbot, so you're basically inmmortal and it doesn't feel satisfying, instead of the aiming, maybe the movement was a better option to take out control.
I agree that it's too easy, however I think that had I managed my time better it is still possible to create a challenge with the aimbot. The enemies would have to adapt. I had some ideas for this such as enemies that have shields and some other stuff, but I spent a little too much time on the base game and not enough on enemies and levels.
Anyway thanks for playing!
this is extremely satisfying, even from this tiny little demo - it really boils down this hotline-miami style game to its most base components, and I think that works really well!
A fun game overall, although too easy and too short. I really like how the shooting felt like, the music and sound effects were really good.
Really good game feel, although it lacks difficulty. Good job anyway!
MORE. MORE. MORE.
I like the Hotline Miami inspiration, and your use of music and sound are excellent!
My biggest complaint is that it is too short. I would love to see more levels and an expansion on this idea: adding limited ammo; "bugs" in the aimbot, different enemy types and level layouts. There's some real potential here!