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Spilled Ink

14
Posts
14
Followers
4
Following
A member registered Jul 02, 2018 · View creator page →

Creator of

Recent community posts

this game looks great with everything having been made in the jam time, and I think the core mechanics are really compelling. a couple balancing tweaks, and I think this would be really good. nice work!

sadly, I got a recurring error on the second level, which meant I couldn't play any more - but I love the concept and the level of polish on the visuals in 48 hours.

I'm very happy this exists.

I like this take on the werewolf idea, and with some more time to polish the movement and interaction mechanics, I think this would be really great. nice work!

this is very charming, and reminds me of when I started making games a decade ago. keep making games, BBZ Inc., keep making games.

pretty good! I'd say the difficulty was a little spicy from the outset, but I think this is a mechanic that would work great in a full game, and I'd absolutely play it, nice work.

I love asteroid clones, this is pretty cool - I think it would be an idea in future if holding in the LMB charged up your movement, so there'd be no need for the spacebar, but it was really fun regardless.

this is extremely satisfying, even from this tiny little demo - it really boils down this hotline-miami style game to its most base components, and I think that works really well!

thanks so much!

thanks ron! it is a little spooky, I have to admit. thanks for playing!

thank you so much, sven!

I really think this idea has great promise, and I love the little selection of levels you have.

this is truly amazing for 48 hours, bravo!

this is pretty cute, and with some polish and additional feedback, this could be a pretty great tetris-candy-crush-ish kinda experience