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Oh no!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2053 | 2.790 | 3.417 |
Overall | #2172 | 2.858 | 3.500 |
Originality | #2284 | 2.994 | 3.667 |
Presentation | #3576 | 2.381 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out of Control raging fire!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Definitely a great interpretation of the theme. I love how the line of people act as a health bar - Mark would appreciate the dual purpose of that mechanic. It also allows for the opportunity to add more challenge in a full release. For example, the player gets a higher score for more people saved; this incentivizes not losing any individual, but also opens up the opportunity to try and save trapped characters. Doing so not only increases your time on the level - allowing the fire more time to spread - but it also adds another link in the line of people, adding difficult just like Snake does.
You could even give people abilities; the only example I can think of is that people wearing blue shirts release water when they die, extinguishing the fire a few squares around the line and thereby helping give the line a chance to reach safety.
Another idea for a full release: make the dungeon a puzzle? So there's multiple doors and not all of them lead to safety? Idk, I realize that's a complicated idea, but it's just a thought. Anyways, great submission! (Also, love the name!)
Hello there! :D Firstly, thank you for your very thorough review/feedback! That's too kind. :)
Absolutely agree with the scoring idea! I didn't have enough time to pop that in the end, but was thinking something to the effect of "time x people saved" would be a good scoring system! Perhaps bonus points from loot chests in the area (some found through one of multiple doors like you mentioned?).
I love the idea of saving trapped characters and extending the line! :D That and being able to release some small bursts of water (with limited amounts?) would be a really interesting dynamic. These are some really great ideas, very much appreciated! :D
Awww, awesome! I'm glad you like the ideas - they're yours! I look forward to seeing your future in gaming :-)
I couldn't download the game through the Itch app. It looks like you forgot to mark is as being for Windows.
OH!! Thank you for pointing this out! <3 Missed those options during the upload.
Updated. :D
Man tbh gameplay-wise you are on the top. This fire mechanic coupled with the snake movement is so stressing and powerful x). Well done!
Thank you so much for your kind feedback! :D
Oh no! :) Nice job man, finishing on time too!
Hehe just in time! Thank you so much! :-)
I love it!
Thank you! :D <3
OH YEAH! *summons coolaid man*
*Sunglasses intensifies*