Thank you! That's very kind. :)
Necrodactyl
Creator of
Recent community posts
Absolutely loved everything about this game! Controlling the horde fighting the hero is a really fun concept. Throwing in some classes for good measure is a wonderful way of spicing it up - I found myself trying to work out which class worked better (I really clicked with ranger, but then the winning run was playing Warrior at the start and letting the other ranged let rip!). Jumping is definitely your friend!! Sound and VA was super! :D
Managed to clip through the floor once while transitioning from one Kobold to another somehow (what game doesn't do that somewhere?), other than that it felt pretty polished and had a menu to restart the game so never felt stuck. :)
Hello there! :D Firstly, thank you for your very thorough review/feedback! That's too kind. :)
Absolutely agree with the scoring idea! I didn't have enough time to pop that in the end, but was thinking something to the effect of "time x people saved" would be a good scoring system! Perhaps bonus points from loot chests in the area (some found through one of multiple doors like you mentioned?).
I love the idea of saving trapped characters and extending the line! :D That and being able to release some small bursts of water (with limited amounts?) would be a really interesting dynamic. These are some really great ideas, very much appreciated! :D