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Don't Go Boom!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1882 | 2.858 | 3.500 |
Overall | #2009 | 2.926 | 3.583 |
Originality | #2104 | 3.062 | 3.750 |
Presentation | #2238 | 2.926 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This lit stick of dynamite is not fully under your control. Movement is randomly generated, and he tends to panic.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The drag & drop could be perfected and we could have good use of a tutorial level, but aside from it's a rather nice idea !
Thank you kindly, Quentin Delvallet!
Yeah, the drag-n-drop was being quite stubborn, and despite our best efforts it was still tempermental before we submitted it! It'll be something we'll certainly be looking at. And don't disagree on the tutorial aspect; could of done with a simple stage just to explain the mechanics a bit more.
Anyway, many thanks for playing our game! :)
I think a slightly smaller playing area and a slightly sped-up timer could help out. As it is, the game seems a little too easy.
The character, art, tooltips, and music are fantastic and make a very fun atmosphere!
Overall, feels quite complete and impressive for being done from scratch in 48 hours!
Thanks goldquiver!
Alas, trying to balance between fun-chaos and frustrating-loss-of-control is a hard one to judge, especially when a RNG is involved (and there is a fixed deadline in the background)! I'm sure if we had a few extra hours we could of refined it to be a little more challenging, or alternatively put in a 'TRUE PANIC!' mode.
Thanks for the feedback and playing our game! :)
A pretty unique aesthetic to the game, it's neat to behold! I like the idea of the game, though it took me quite a while to get the gist of how to play. :P Neat sound design, overall pretty good! Nice work!
Thanks for playing, Jordan Han! Much appreciated!
In hindsight, we possibly could of made the How-to-Play be a bit more user-friendly. Alas, learnings for next time! Thanks for the input! :)
Thanks for the review, Must remember that others haven't spent the past 48 hours playing the game! More information is always good to make it easier.
Love the panic noises the character makes.
Many thanks, Sixfifty!
Given a bit more time, likely we would of given him a few more variations in noises and animations! :)
Loving this UI :D
There's an Earthworm Jim vibe going on here.
Thank you kindly, Necrodactyl!
Can see where you are coming from with the Earthworm Jim angle!